Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Druid: Hybrid of What?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Destil" data-source="post: 4160085" data-attributes="member: 1980"><p><strong>Here's what I've gotten so far, not sure if it's over or under powered...</strong></p><p></p><p>Druid</p><p>Role: Leader / Controller Hybrid</p><p>Power Source: Nature</p><p>Key Abilities: Wisdom</p><p>Armor: Leather, Hide</p><p>Weapons: Staff, Spear, Shortbow, Scimitar</p><p>Bonus to Def: +1 Will, +1 Fort</p><p></p><p>Trained Skills: 4 + Nature</p><p>Hit Points at 1st level: 12 + Con Score</p><p>Hit points per level gained: 5</p><p>Healing Surges: 6 + Con</p><p></p><p>Regrowth of Spring Druid Class Feature</p><p>You or an ally fight on as their strength is renewed.</p><p>Encounter*Nature, Implement</p><p>Minor Action Ranged 5</p><p>Target: You or one ally.</p><p>Effect: At the end of the target's turn they can spend a healing surge to recover HP equal to half their normal surge amount plus your wisdom modifier as a free action.</p><p>Sustain minor: You can spend a minor action to sustain this power for one additional round. The target does not need to spend a second healing surge on the second turn.</p><p></p><p></p><p>Wear of the World Druid Attack 1</p><p>Your strike causes iron to rust, stone to crumble, wood to splinter.</p><p>At will*Nature, Weapon</p><p>Standard Action Melee</p><p>Target: One Creature</p><p>Attack: Str vs. AC</p><p>Hit: 1[W]+Wis damage and target suffers a -2 AC penalty until the end of your next action.</p><p></p><p>Tanglethorns Druid Attack 1</p><p>Grass, plants or the very land below your foe lashes out at them, barbed with cruel spikes.</p><p>At will*Nature, Implement</p><p>Standard Action Ranged 5</p><p>Target: One Creature</p><p>Attack: Wis vs. Reflex</p><p>Hit: 1d6+Wis damage and slide the target up to two squares.</p><p></p><p></p><p>Heat Metal Druid Attack 1</p><p>You turn your opponent's reliance on the forge against them.</p><p>Encounter*Nature, Implement</p><p>Standard Action Ranged 10</p><p>Target: Metal equipment an opponent wields.</p><p>Attack: Wis vs. Will</p><p>Hit: 2d6+Wis fire damage and ongoing 3 fire damage (save ends) to a creature wielding metal gear.</p><p>Sustain Standard: Make a new attack roll each round, the target must still be in range. Each round you deal 1d6+Wis fire damage and the ongoing damage increases by 3 until you miss or the target makes a saving throw.</p><p></p><p>Shillelagh Druid Attack 1</p><p>Wood strikes harder than stone, truer than steel.</p><p>Encounter*Nature</p><p>Move Action Ranged 10</p><p>Target: One wooden weapon.</p><p>Effect: The weapon gains a bonus to damage equal to your wisdom modifier.</p><p>Sustain Minor.</p><p>Special: You can only enhance one weapon at a time.</p><p></p><p>Frigid Gale Druid Attack 1</p><p>An icy blast of air drives your opponents back.</p><p>Encounter*Nature, Cold, Implement</p><p>Standard Action Close Area Blast 2</p><p>Attack: Wisdom vs. Reflex</p><p>Target: Each creature in blast</p><p>Hit: 1d8 + Wis Cold damage, targets are pushed 2 squares.</p><p>Miss: Half damage.</p><p></p><p></p><p>Entangling Briers Druid Attack 1</p><p>Vines and Thorns spring from the ground, writhing and entangling your foes.</p><p>Daily*Nature</p><p>Standard Action Area Burst 2</p><p>Attack: Wis Vs. Reflex</p><p>Target: Each creature in burst</p><p>Hit: 2d4+wis damage and and slowed (save ends). </p><p>Miss: Half damage.</p><p>Sustain Move: You can sustain this power up to one round per point of wisdom bonus, making a new attack against each creature in the area each round.</p><p>Sustain Hit: 1d4+wis damage dazed until the end of your next turn.</p><p>Sustain Miss: No effect.</p><p></p><p>Faerie Fire Druid Attack 1</p><p>Lurid silver flames burst from the target, weakening them and catching others alight.</p><p>Daily*Nature, Impelement, Fire</p><p>Standard Action Ranged 15</p><p>Target: One creature</p><p>Attack: Wis vs. Will</p><p>Hit: 2d6+wis fire damage. The target suffers -2 to all defenses and -10 to stealth (save ends). Make a secondary attack.</p><p>Miss: Half damage, the creature suffers -1 to all defenses and -5 to stealth until the end of your next turn.</p><p>Secondary targets: All adjacent creatures.</p><p>Secondary Attack: Wis vs. Will</p><p>Hit: 1d6+Wis fire damage, -1 to all defenses and -5 to stealth until the start of your next turn.</p><p>Miss: No effect</p><p></p><p>Barkskin Druid Utility 2</p><p>The target's skin hardens like wood.</p><p>Encounter*Nature, Implement</p><p>Minor Action Ranged 5</p><p>Target: One creature</p><p>Effect: The creature gains resistance 5 against all non-fire attacks for one round.</p><p></p><p></p><p>And some Eberron specific druid feats, since Eberron druids are awesome.</p><p></p><p>Gatekeeper Initiate</p><p>You can use either Bane of the Unnatural or Sanctity of Nature once per encounter.</p><p>Bane of the Unnatural Druid (Gatekeeper) Attack 1</p><p>You return a gross distortion of life to a more natural state.</p><p>Encounter*Nature</p><p>Free Action Personal</p><p>Trigger: You hit an Aberrant creature with an attack.</p><p>Effect: The attack deals an additional 1d6 damage and make a secondary attack.</p><p>Secondary Attack: Wis vs. Will</p><p>Hit: The target is also dazed until the end of your next turn.</p><p>Sanctity of Nature Druid (Gatekeeper) Utility 1</p><p>Your connection to the natural world aids your defense.</p><p>Encounter*Nature</p><p>Free Action Ranged 5</p><p>Trigger: You or an ally within range attempts a saving throw.</p><p>Effect: The target gains a +1 power bonus to their next saving throw, if the save is against an effect from an Aberrant creature the bonus is instead +4.</p><p></p><p>Greensinger Initiate</p><p>Faerie Lore: Choose a Fey Pact Warlock at-will power, you can use it as an encounter power. It is a nature power for you, not an arcane power.</p><p></p><p>Child of Winter</p><p>A Cold Death: When you kill a creature any of their allies within your line of sight suffer a -2 penalty to attacks until the end of your next action.</p><p></p><p>Ashbound Initiate</p><p>Entropic Touch: Your Wear of the World Power attacks reflex defense instead of AC. On a hit it causes a -2 penalty to AC, Defenses and Saves until the end of your next action.</p></blockquote><p></p>
[QUOTE="Destil, post: 4160085, member: 1980"] [b]Here's what I've gotten so far, not sure if it's over or under powered...[/b] Druid Role: Leader / Controller Hybrid Power Source: Nature Key Abilities: Wisdom Armor: Leather, Hide Weapons: Staff, Spear, Shortbow, Scimitar Bonus to Def: +1 Will, +1 Fort Trained Skills: 4 + Nature Hit Points at 1st level: 12 + Con Score Hit points per level gained: 5 Healing Surges: 6 + Con Regrowth of Spring Druid Class Feature You or an ally fight on as their strength is renewed. Encounter*Nature, Implement Minor Action Ranged 5 Target: You or one ally. Effect: At the end of the target's turn they can spend a healing surge to recover HP equal to half their normal surge amount plus your wisdom modifier as a free action. Sustain minor: You can spend a minor action to sustain this power for one additional round. The target does not need to spend a second healing surge on the second turn. Wear of the World Druid Attack 1 Your strike causes iron to rust, stone to crumble, wood to splinter. At will*Nature, Weapon Standard Action Melee Target: One Creature Attack: Str vs. AC Hit: 1[W]+Wis damage and target suffers a -2 AC penalty until the end of your next action. Tanglethorns Druid Attack 1 Grass, plants or the very land below your foe lashes out at them, barbed with cruel spikes. At will*Nature, Implement Standard Action Ranged 5 Target: One Creature Attack: Wis vs. Reflex Hit: 1d6+Wis damage and slide the target up to two squares. Heat Metal Druid Attack 1 You turn your opponent's reliance on the forge against them. Encounter*Nature, Implement Standard Action Ranged 10 Target: Metal equipment an opponent wields. Attack: Wis vs. Will Hit: 2d6+Wis fire damage and ongoing 3 fire damage (save ends) to a creature wielding metal gear. Sustain Standard: Make a new attack roll each round, the target must still be in range. Each round you deal 1d6+Wis fire damage and the ongoing damage increases by 3 until you miss or the target makes a saving throw. Shillelagh Druid Attack 1 Wood strikes harder than stone, truer than steel. Encounter*Nature Move Action Ranged 10 Target: One wooden weapon. Effect: The weapon gains a bonus to damage equal to your wisdom modifier. Sustain Minor. Special: You can only enhance one weapon at a time. Frigid Gale Druid Attack 1 An icy blast of air drives your opponents back. Encounter*Nature, Cold, Implement Standard Action Close Area Blast 2 Attack: Wisdom vs. Reflex Target: Each creature in blast Hit: 1d8 + Wis Cold damage, targets are pushed 2 squares. Miss: Half damage. Entangling Briers Druid Attack 1 Vines and Thorns spring from the ground, writhing and entangling your foes. Daily*Nature Standard Action Area Burst 2 Attack: Wis Vs. Reflex Target: Each creature in burst Hit: 2d4+wis damage and and slowed (save ends). Miss: Half damage. Sustain Move: You can sustain this power up to one round per point of wisdom bonus, making a new attack against each creature in the area each round. Sustain Hit: 1d4+wis damage dazed until the end of your next turn. Sustain Miss: No effect. Faerie Fire Druid Attack 1 Lurid silver flames burst from the target, weakening them and catching others alight. Daily*Nature, Impelement, Fire Standard Action Ranged 15 Target: One creature Attack: Wis vs. Will Hit: 2d6+wis fire damage. The target suffers -2 to all defenses and -10 to stealth (save ends). Make a secondary attack. Miss: Half damage, the creature suffers -1 to all defenses and -5 to stealth until the end of your next turn. Secondary targets: All adjacent creatures. Secondary Attack: Wis vs. Will Hit: 1d6+Wis fire damage, -1 to all defenses and -5 to stealth until the start of your next turn. Miss: No effect Barkskin Druid Utility 2 The target's skin hardens like wood. Encounter*Nature, Implement Minor Action Ranged 5 Target: One creature Effect: The creature gains resistance 5 against all non-fire attacks for one round. And some Eberron specific druid feats, since Eberron druids are awesome. Gatekeeper Initiate You can use either Bane of the Unnatural or Sanctity of Nature once per encounter. Bane of the Unnatural Druid (Gatekeeper) Attack 1 You return a gross distortion of life to a more natural state. Encounter*Nature Free Action Personal Trigger: You hit an Aberrant creature with an attack. Effect: The attack deals an additional 1d6 damage and make a secondary attack. Secondary Attack: Wis vs. Will Hit: The target is also dazed until the end of your next turn. Sanctity of Nature Druid (Gatekeeper) Utility 1 Your connection to the natural world aids your defense. Encounter*Nature Free Action Ranged 5 Trigger: You or an ally within range attempts a saving throw. Effect: The target gains a +1 power bonus to their next saving throw, if the save is against an effect from an Aberrant creature the bonus is instead +4. Greensinger Initiate Faerie Lore: Choose a Fey Pact Warlock at-will power, you can use it as an encounter power. It is a nature power for you, not an arcane power. Child of Winter A Cold Death: When you kill a creature any of their allies within your line of sight suffer a -2 penalty to attacks until the end of your next action. Ashbound Initiate Entropic Touch: Your Wear of the World Power attacks reflex defense instead of AC. On a hit it causes a -2 penalty to AC, Defenses and Saves until the end of your next action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Druid: Hybrid of What?
Top