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Community
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*Pathfinder & Starfinder
Druid: Hybrid of What?
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<blockquote data-quote="malcolm_n" data-source="post: 4160360" data-attributes="member: 63154"><p>Hehe, I love new powers. That we can come up with so many with such little information is a true testiment to the coolness of 4th ed. Here are some suggested changes and an addition or two. For space, I'll include an explanation on a couple</p><p></p><p></p><p><strong> (since we can give up move/standard actions for minor, can we just give up our move this round and have it extended? Or do we need to wait until the following round?)</strong></p><p></p><p></p><p><strong>(This is very similar to my original plan for over heat; which was going to be heat metal. In mine, I felt that targeting the metal specifically would be too narrow for a 4e power, so I made the target general. On yours, and even with the narrow constraint, it's a little powerful and overcomplicated. Finally, sustain standard means you're doing nothing else until you give up the power or lose it. This is a big part of what WotC has been trying to get away from in the new edition; at least so they've said up to now.)</strong></p><p></p><p></p><p>I like this one; my original on this was</p><p></p><p></p><p>)</p><p>Needed clarification on this.</p><p></p><p></p><p>* 2d4 + Wis damage = as powerful as wizard at-will power</p><p>* Target is slowed (save ends) = On par with Ray of Frost</p><p>* Miss: 1/2 damage = ups power a bit (is target still slowed? If so, it's up to encounter status atm).</p><p>* Sustain Move: One Round per point of Wis bonus = too complicated and removes a nonstandard resource. So far, only minor actions have been sustaining factors so that you don't lose playability (see sustain standard above).</p><p>* New Attack each round within area = a tad complicated, but workable. To keep it daily status I'd say just keep the "sustain hit" damage above and remove dazed so you don't risk book-keeping which ones are taking damage, which are not, and trying to explain when they're actually free if at all until they're out of the area.</p><p></p><p></p><p>* 2d6 + Wis fire damage, then some, then attack again = alright power for daily</p><p>* Miss: Complicates it and pushes the power a little high without anything else. also, do we still make the second attack?</p><p>* Secondary Targets and attack = On par with force orb (encounter) so still balanced</p><p>* Half effect to all around initial target = A bit powerful, even for a daily and creates book keeping.</p><p>* Until the start of your next turn = brings the power back down</p><p></p><p></p><p>This one is awesome!</p><p></p><p> even power with each; label them druid features to avoid stepping on toes (utilities so far are even levels)</p><p></p><p> This would seriously be my eberron Druid. Alternatively, I'd let feylocks pick a druid at-will for an encounter as well if they're in the greensingers.</p><p></p><p> Again, well balanced</p><p></p><p> A bit powerful for level 1 since attacking reflex is really ignoring armor completely. I'd leave it as is without the -2 to all the extra. Just ac, just defenses, or just saves would be fine.</p><p></p><p>All in all, very well put together, just a few things I thought I'd suggest. Hope it helps and let me know what you think.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4160360, member: 63154"] Hehe, I love new powers. That we can come up with so many with such little information is a true testiment to the coolness of 4th ed. Here are some suggested changes and an addition or two. For space, I'll include an explanation on a couple [B] (since we can give up move/standard actions for minor, can we just give up our move this round and have it extended? Or do we need to wait until the following round?)[/B] [B](This is very similar to my original plan for over heat; which was going to be heat metal. In mine, I felt that targeting the metal specifically would be too narrow for a 4e power, so I made the target general. On yours, and even with the narrow constraint, it's a little powerful and overcomplicated. Finally, sustain standard means you're doing nothing else until you give up the power or lose it. This is a big part of what WotC has been trying to get away from in the new edition; at least so they've said up to now.)[/B] I like this one; my original on this was ) Needed clarification on this. * 2d4 + Wis damage = as powerful as wizard at-will power * Target is slowed (save ends) = On par with Ray of Frost * Miss: 1/2 damage = ups power a bit (is target still slowed? If so, it's up to encounter status atm). * Sustain Move: One Round per point of Wis bonus = too complicated and removes a nonstandard resource. So far, only minor actions have been sustaining factors so that you don't lose playability (see sustain standard above). * New Attack each round within area = a tad complicated, but workable. To keep it daily status I'd say just keep the "sustain hit" damage above and remove dazed so you don't risk book-keeping which ones are taking damage, which are not, and trying to explain when they're actually free if at all until they're out of the area. * 2d6 + Wis fire damage, then some, then attack again = alright power for daily * Miss: Complicates it and pushes the power a little high without anything else. also, do we still make the second attack? * Secondary Targets and attack = On par with force orb (encounter) so still balanced * Half effect to all around initial target = A bit powerful, even for a daily and creates book keeping. * Until the start of your next turn = brings the power back down This one is awesome! even power with each; label them druid features to avoid stepping on toes (utilities so far are even levels) This would seriously be my eberron Druid. Alternatively, I'd let feylocks pick a druid at-will for an encounter as well if they're in the greensingers. Again, well balanced A bit powerful for level 1 since attacking reflex is really ignoring armor completely. I'd leave it as is without the -2 to all the extra. Just ac, just defenses, or just saves would be fine. All in all, very well put together, just a few things I thought I'd suggest. Hope it helps and let me know what you think. [/QUOTE]
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