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<blockquote data-quote="Pauper" data-source="post: 6826773" data-attributes="member: 17607"><p>I don't see this sort of conversation really ending with respect to Adventurers League.</p><p></p><p>I understand that the designers have a pretty laid-back attitude with respect to the rules specifically so that they don't have to design a system that can survive the level of scrutiny we're putting it under right now, and so when questions like this arise, the designers can just say, "Let the DM decide." From the perspective of the game as a whole, that makes sense. Even from the perspective or Organized Play, stating 'expect table variation' as a primary expectation of players in the campaign is reasonable, because the rules simply aren't as exhaustively defined as they were in previous editions.</p><p></p><p>However, the 'no house-rules' stance of Organized Play throws a wrench at that idea, because now, instead of closely reading the rules to figure out what the designers' intentions are as we did in previous editions, we're closely reading the rules to figure out if the rules leave something unsaid, and are thus a valid 'grey area' for a DM to make a ruling, or if they do say or imply a specific rule, in which case a DM who is not following that said or implied rule is changing the rule when she isn't supposed to.</p><p></p><p>At the same time, I also understand that adopting a stance that the Player's Handbook is malleable in the hands of a DM but that the Adventurers League Player's Guide must be followed as written creates something of a disconnect as well -- why are the rules of the game less sacrosanct than the rules of the campaign? And the campaign admins, rightly, don't want to give the idea that DMs can just hand-wave things like handing out XP and treasure or how to create characters -- those things are key to keeping the campaign in balance.</p><p></p><p>I guess this is just a long-winded way to say that the only solution that seems to have presented itself comes in the form of long-winded forum posts like this one. Apologies if you don't find them interesting, but they have a reason beyond just the egos of the folks in the conversation.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6826773, member: 17607"] I don't see this sort of conversation really ending with respect to Adventurers League. I understand that the designers have a pretty laid-back attitude with respect to the rules specifically so that they don't have to design a system that can survive the level of scrutiny we're putting it under right now, and so when questions like this arise, the designers can just say, "Let the DM decide." From the perspective of the game as a whole, that makes sense. Even from the perspective or Organized Play, stating 'expect table variation' as a primary expectation of players in the campaign is reasonable, because the rules simply aren't as exhaustively defined as they were in previous editions. However, the 'no house-rules' stance of Organized Play throws a wrench at that idea, because now, instead of closely reading the rules to figure out what the designers' intentions are as we did in previous editions, we're closely reading the rules to figure out if the rules leave something unsaid, and are thus a valid 'grey area' for a DM to make a ruling, or if they do say or imply a specific rule, in which case a DM who is not following that said or implied rule is changing the rule when she isn't supposed to. At the same time, I also understand that adopting a stance that the Player's Handbook is malleable in the hands of a DM but that the Adventurers League Player's Guide must be followed as written creates something of a disconnect as well -- why are the rules of the game less sacrosanct than the rules of the campaign? And the campaign admins, rightly, don't want to give the idea that DMs can just hand-wave things like handing out XP and treasure or how to create characters -- those things are key to keeping the campaign in balance. I guess this is just a long-winded way to say that the only solution that seems to have presented itself comes in the form of long-winded forum posts like this one. Apologies if you don't find them interesting, but they have a reason beyond just the egos of the folks in the conversation. -- Pauper [/QUOTE]
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