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General Tabletop Discussion
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Druid/Monk multiclass - is it worth it?
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<blockquote data-quote="Zaruthustran" data-source="post: 1284544" data-attributes="member: 1457"><p>I'm considering a new character (starting at 1st). Self-reliance and adaptability are musts, as this will be a Living Greyhawk character. 28 point buy, core and some--not all--classes and feats from splat books.</p><p></p><p>I was considering Druid as I've never played one, but I'm intrigued by the not-original idea of taking a level of Monk for feats, saves, improved unarmed (read: wildshaped) damage, and Wis bonus to AC (read: when wildshaped). </p><p></p><p>In the opinion of The Board, is the loss of a spellcasting level and delayed wildshape abilities worth these abilities?</p><p></p><p>Consider the peculiarities of LG: extremely short encounter distances (usually 30 feet or less), very infrequent player ambushes/ability to prepare before encounters, very frequent monster ambushes/surprise attacks, abundance of templated creatures, little or no friendly NPC interaction other than information gathering, little or no reliance on PC travel spells, all foes fight to the death always. Also consider that this is a secondary character, and most likely will never reach higher than 8th or 9th character level.</p><p></p><p>Here's what I'm thinking:</p><p></p><p>Human</p><p>S 10 Dex 14 Con 14 Int 12 Wis 16 Cha 8</p><p></p><p>Druid 1: Extend Spell, Scribe Scroll</p><p>Monk 1: (Improved Unarmed Strike, Improved Grapple, monk unarmed damage, Wis bonus to AC)</p><p>Druid 2: Deflect Arrows (purely for style points--deflecting an arrow while wildshaped is dang cool)</p><p>Druid 5: Natural Spell</p><p>Druid 8: ?</p><p>Unlikely to play past level 8, as this is a secondary character.</p><p></p><p></p><p>Variations include taking Druid 2 before the monk level (what for to get that +1 BAB at CL 2) but this might jeopardize the Deflect Arrows feat--Improved Unarmed is a pre-req, and I'm not sure if feats gained through character class are applied before or after feats gained by level up.</p><p></p><p>Thoughts, opinions, and experiences sought.</p><p></p><p>Thanks!</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 1284544, member: 1457"] I'm considering a new character (starting at 1st). Self-reliance and adaptability are musts, as this will be a Living Greyhawk character. 28 point buy, core and some--not all--classes and feats from splat books. I was considering Druid as I've never played one, but I'm intrigued by the not-original idea of taking a level of Monk for feats, saves, improved unarmed (read: wildshaped) damage, and Wis bonus to AC (read: when wildshaped). In the opinion of The Board, is the loss of a spellcasting level and delayed wildshape abilities worth these abilities? Consider the peculiarities of LG: extremely short encounter distances (usually 30 feet or less), very infrequent player ambushes/ability to prepare before encounters, very frequent monster ambushes/surprise attacks, abundance of templated creatures, little or no friendly NPC interaction other than information gathering, little or no reliance on PC travel spells, all foes fight to the death always. Also consider that this is a secondary character, and most likely will never reach higher than 8th or 9th character level. Here's what I'm thinking: Human S 10 Dex 14 Con 14 Int 12 Wis 16 Cha 8 Druid 1: Extend Spell, Scribe Scroll Monk 1: (Improved Unarmed Strike, Improved Grapple, monk unarmed damage, Wis bonus to AC) Druid 2: Deflect Arrows (purely for style points--deflecting an arrow while wildshaped is dang cool) Druid 5: Natural Spell Druid 8: ? Unlikely to play past level 8, as this is a secondary character. Variations include taking Druid 2 before the monk level (what for to get that +1 BAB at CL 2) but this might jeopardize the Deflect Arrows feat--Improved Unarmed is a pre-req, and I'm not sure if feats gained through character class are applied before or after feats gained by level up. Thoughts, opinions, and experiences sought. Thanks! -z [/QUOTE]
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