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General Tabletop Discussion
*Pathfinder & Starfinder
Druid or Cleric?
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<blockquote data-quote="mlund" data-source="post: 5946492" data-attributes="member: 50304"><p>Cleric Domains / Spheres look like they already give you wacky Armor and Weapon options (see Cleric of Moradin), so the Druid taking a "Primal" Sphere or Domain and getting their wacky armor / weapon combinations could already be built right into the core premises of the Cleric class.</p><p></p><p>Channel Divinity is a Cleric Class feature, while Turn Undead is just one expression of it. A Druidic substitution for abjuring beasts or elementals has historic precedent. Wild shape would work too, and level 2 gave Divine Smite to the Cleric of Moradin while the Cleric of Pelor got Channel Radiance.</p><p></p><p>Animal Companions should be part of an optional theme - just like the Familiar came in the Magic-User theme.</p><p></p><p>I don't see much value added by straying further from the Druid's roots as a Cleric sub-class and trying to role out the "Primal Power Source" all 4E style in 5E. The Druid made sense in earlier editions by drawing on the historical models as a priest or priestess of the earth mother / gaia / land spirit. Assigning the planet a Divine presence make perfect sense in most D&D settings. </p><p></p><p>Creating the "Primal" power source that's substantially different from the "Divine" power source has the unfortunate implication that in D&D's vast polytheistic construction the earth-worshipers are backwards primitives who are "different" from "civilized" people who worship "real gods."</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5946492, member: 50304"] Cleric Domains / Spheres look like they already give you wacky Armor and Weapon options (see Cleric of Moradin), so the Druid taking a "Primal" Sphere or Domain and getting their wacky armor / weapon combinations could already be built right into the core premises of the Cleric class. Channel Divinity is a Cleric Class feature, while Turn Undead is just one expression of it. A Druidic substitution for abjuring beasts or elementals has historic precedent. Wild shape would work too, and level 2 gave Divine Smite to the Cleric of Moradin while the Cleric of Pelor got Channel Radiance. Animal Companions should be part of an optional theme - just like the Familiar came in the Magic-User theme. I don't see much value added by straying further from the Druid's roots as a Cleric sub-class and trying to role out the "Primal Power Source" all 4E style in 5E. The Druid made sense in earlier editions by drawing on the historical models as a priest or priestess of the earth mother / gaia / land spirit. Assigning the planet a Divine presence make perfect sense in most D&D settings. Creating the "Primal" power source that's substantially different from the "Divine" power source has the unfortunate implication that in D&D's vast polytheistic construction the earth-worshipers are backwards primitives who are "different" from "civilized" people who worship "real gods." - Marty Lund [/QUOTE]
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