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Druid overpowering us all
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<blockquote data-quote="Majere" data-source="post: 1308946" data-attributes="member: 13916"><p>At the moment Im playing a druid/mage combination, as a lead into theurge (drd3/Mg3/theruge3)</p><p>Spell casting wise druids are pretty limited and sucky. They only have a very small number of practicable spells at each level and these only work in very restricted situations. </p><p>EG at first level entangle, or faerie fire. </p><p>One only works in specific outdoor locations, the other requires a to hit roll and you are a low level character. </p><p>Druid second level spells are even worse, and at third they get all lightning but this is a 1rd+1a spell .. which is hell slow, and does hardly any damage unless you are lucky enough to catch a thunderstorm.</p><p></p><p>The problem with droods is they generally require time, and 3E doesnt give you time. In combat you dont have 5 spare rounds to cast barkskin, animal growth, bulls strength, wildshape and the move into combat, by then the combat is over. Spell casting wise druids really really need to be in forests to compare well to any other class. </p><p>The wildshpaing (which I had in a previous character) is interesting but has a few problems. </p><p>1) The "broken" type animals are all BIG, now given you can enlarge person the fighter, or polymorph him if you are on the ball this can be equalled by fighters quite easily if you are set up.</p><p>2) Large animals need space to move, so again wildshape is non ideal for city combats</p><p>3) Animals all have crap ac, sure you can up this with spells, but this takes time, time you dont usually have unless you have time to prepare. </p><p>4) Low hp, combined with low acs this can be a real pain.</p><p>5) If you DO put all these buffs upyou are smashing up you spells for one combat. The fighter can go all day long, you can manage one combat.. see my point ?</p><p></p><p>6) Finally if none ofthe above convince you Ill point out that you can place all the spells you cast on your druids on the fighter instead and the fighter will KICK ASS. and he will do it better than any druid who is buffed.</p><p></p><p>I posted I thread a while back taking a druid and fighter of 12 level and standard ish build. The fighter had better to hit, damage, an ac so high the bear could only hit on a natural 20 and grappled better than the bear. The fighter on the other had would on average have killed the bear shapeddruid in about 4 rounds.</p><p>If you find a spell combination makes your caster an uber fighter, try casting it on the fighter instead, because Ill bet my underwear its EVEN MORE effective if you use it as intended. I think 3.5 seems to make people worryingly self centered about their characters own power (not to this group in specific but more of a general comment), when in truth the party can be much stronger if you cast buffs on each other and work together.</p></blockquote><p></p>
[QUOTE="Majere, post: 1308946, member: 13916"] At the moment Im playing a druid/mage combination, as a lead into theurge (drd3/Mg3/theruge3) Spell casting wise druids are pretty limited and sucky. They only have a very small number of practicable spells at each level and these only work in very restricted situations. EG at first level entangle, or faerie fire. One only works in specific outdoor locations, the other requires a to hit roll and you are a low level character. Druid second level spells are even worse, and at third they get all lightning but this is a 1rd+1a spell .. which is hell slow, and does hardly any damage unless you are lucky enough to catch a thunderstorm. The problem with droods is they generally require time, and 3E doesnt give you time. In combat you dont have 5 spare rounds to cast barkskin, animal growth, bulls strength, wildshape and the move into combat, by then the combat is over. Spell casting wise druids really really need to be in forests to compare well to any other class. The wildshpaing (which I had in a previous character) is interesting but has a few problems. 1) The "broken" type animals are all BIG, now given you can enlarge person the fighter, or polymorph him if you are on the ball this can be equalled by fighters quite easily if you are set up. 2) Large animals need space to move, so again wildshape is non ideal for city combats 3) Animals all have crap ac, sure you can up this with spells, but this takes time, time you dont usually have unless you have time to prepare. 4) Low hp, combined with low acs this can be a real pain. 5) If you DO put all these buffs upyou are smashing up you spells for one combat. The fighter can go all day long, you can manage one combat.. see my point ? 6) Finally if none ofthe above convince you Ill point out that you can place all the spells you cast on your druids on the fighter instead and the fighter will KICK ASS. and he will do it better than any druid who is buffed. I posted I thread a while back taking a druid and fighter of 12 level and standard ish build. The fighter had better to hit, damage, an ac so high the bear could only hit on a natural 20 and grappled better than the bear. The fighter on the other had would on average have killed the bear shapeddruid in about 4 rounds. If you find a spell combination makes your caster an uber fighter, try casting it on the fighter instead, because Ill bet my underwear its EVEN MORE effective if you use it as intended. I think 3.5 seems to make people worryingly self centered about their characters own power (not to this group in specific but more of a general comment), when in truth the party can be much stronger if you cast buffs on each other and work together. [/QUOTE]
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