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Druid overpowering us all
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<blockquote data-quote="Pielorinho" data-source="post: 1309771" data-attributes="member: 259"><p>Fair point, <strong>Ridley</strong>. However, it does point to a problem, I think: it gives a disadvantage to non-combat forms (such as a rabbit) while giving an advantage to combat forms (such as a bear). Personally, I think wildshape is a lot more interesting when it's used as a flexible tool rather than as a primarily combat-oriented tool.</p><p> </p><p>One wildshape technique that I've used at least once is the wildshape-to-escape idea: when the going gets tough, the tough turn into a sparrow and fly away. If hit points don't change, this can be a fine trick: going from the 17 con of a bear to the 10 con of a sparrow (assuming that's what a sparrow has) won't be a problem.</p><p> </p><p>But a wounded character may be unable to make such a transition, if hit points change. Imagine a 12-level druid with 54 base hit points (before CON adjustment) who's in a form with a constitution of 17: they'll now have 90 hit points, due to CON bonus. Battle's gone against them, and now they're down to 20 hit points and are thinking about getting away. They wildshape into sparrow form, gaining 12 hit points for the wildshape, pushing them up to 32 hit points.</p><p> </p><p>Unfortunately, they immediately lose 36 hit points due to their reduced CON; as soon as they wildshape, they fall down unconscious and begin bleeding to death.</p><p> </p><p>I don't like the idea that that can happen.</p><p> </p><p>That, combined with my preference for wildshaping being a flexible tool rather than a combat-oriented tool, inclines me toward the MotW, hit-points-don't-change version of wildshape.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1309771, member: 259"] Fair point, [b]Ridley[/b]. However, it does point to a problem, I think: it gives a disadvantage to non-combat forms (such as a rabbit) while giving an advantage to combat forms (such as a bear). Personally, I think wildshape is a lot more interesting when it's used as a flexible tool rather than as a primarily combat-oriented tool. One wildshape technique that I've used at least once is the wildshape-to-escape idea: when the going gets tough, the tough turn into a sparrow and fly away. If hit points don't change, this can be a fine trick: going from the 17 con of a bear to the 10 con of a sparrow (assuming that's what a sparrow has) won't be a problem. But a wounded character may be unable to make such a transition, if hit points change. Imagine a 12-level druid with 54 base hit points (before CON adjustment) who's in a form with a constitution of 17: they'll now have 90 hit points, due to CON bonus. Battle's gone against them, and now they're down to 20 hit points and are thinking about getting away. They wildshape into sparrow form, gaining 12 hit points for the wildshape, pushing them up to 32 hit points. Unfortunately, they immediately lose 36 hit points due to their reduced CON; as soon as they wildshape, they fall down unconscious and begin bleeding to death. I don't like the idea that that can happen. That, combined with my preference for wildshaping being a flexible tool rather than a combat-oriented tool, inclines me toward the MotW, hit-points-don't-change version of wildshape. Daniel [/QUOTE]
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