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General Tabletop Discussion
*Pathfinder & Starfinder
Druid question (wanted to avoid the "other" Druid thread)
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<blockquote data-quote="Empirate" data-source="post: 5753960" data-attributes="member: 78958"><p><em>Rules in melee because</em>: Druid side wildshapes to extremely strong combat form, Cleric side uses its fantastic melee buffs (Divine Power, Righteous Might etc.). You don't need any specific feats to be a great tank/damage dealer, although obviously Extend Spell, Persist Spell, and Divine Metamagic: Persist are a good way to go. And Natural Spell, but every Druid has that. For specific forms, the various [non-animal] Wildshape feats may come in handy.</p><p></p><p><em>Is great at summoning because</em>: Druid side spontaneously summons beefy animals and elementals, while Cleric side has more variety in the Summon Monster tables (lots of SLAs to choose from). Feats to go with this are many and varied: Greenbound Summoning is so good, it's simply unbalanced; Ashbound Summoning is good, though less spectacularly so; Rashemi Elemental Summoning turns your earth and air elementals into very scary critters, but nothing else; Rapid Spell may be worth considering, to get your summons up more quickly; Imbued Summoning works like Quicken Spell on low-level buffs for your summons only; and of course, if you can snag Augment Summoning, you're always good.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5753960, member: 78958"] [I]Rules in melee because[/I]: Druid side wildshapes to extremely strong combat form, Cleric side uses its fantastic melee buffs (Divine Power, Righteous Might etc.). You don't need any specific feats to be a great tank/damage dealer, although obviously Extend Spell, Persist Spell, and Divine Metamagic: Persist are a good way to go. And Natural Spell, but every Druid has that. For specific forms, the various [non-animal] Wildshape feats may come in handy. [I]Is great at summoning because[/I]: Druid side spontaneously summons beefy animals and elementals, while Cleric side has more variety in the Summon Monster tables (lots of SLAs to choose from). Feats to go with this are many and varied: Greenbound Summoning is so good, it's simply unbalanced; Ashbound Summoning is good, though less spectacularly so; Rashemi Elemental Summoning turns your earth and air elementals into very scary critters, but nothing else; Rapid Spell may be worth considering, to get your summons up more quickly; Imbued Summoning works like Quicken Spell on low-level buffs for your summons only; and of course, if you can snag Augment Summoning, you're always good. [/QUOTE]
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