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<blockquote data-quote="Lord Pendragon" data-source="post: 1837213" data-attributes="member: 707"><p>My experience has been different so far. While the fighter cannot be matched when he hits with a full PA, most of the time he doesn't PA at all, or only slightly. A wildshaped druid can match him at such times, and surpass a S&B fighter. Especially if we consider the AC, which is after all a class feature of the druid.So if there's DR you pick a critter that has fewer attacks but hits harder, if it doesn't have DR you pick a critter with more attacks. I can see that DR is a problem for a wildshaped, melee druid, but I don't think it's by any means crippling.WotC has repeatedly said it's a bad idea? But still legal? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> As far as I know, apes have opposable thumbs, which are the key to wielding tools/weapons. I'd love WotC to come out and say that an ape shape can't wear armor, rings, necklaces, cloaks, etc. and wield scimitars, but as far as I know it's both core and legal.I don't believe the text on the clasp mentioned only neckware, though I don't have that book to had to check. Has the item been updated to 3.5? I'm still thinking of the MotW version. And yeah, dragonhide is too cheap, but them's the rules of the game. We're discussing the druid as written, and as written he has access to wilding clasps and dragonhide armor. Or if he doesn't mind using up a spell slot every few days, Ironwood plate works just as well.Is there a reference for this, or are you just explaining how you rule it? Afaik, the only reference at all is in the animal type description, which stats that an animal <em>not trained for war</em> isn't proficient with armor. Not Riding Dog. Animal. This would make all AC's eligible to be trained for war and gain the armor proficiencies. Take a look at the War Beast in MMII. AC's can wear armor. All it takes is a bit of training time.Perhaps so. Thus far, though, the druid's been able to do the AC's thinking for it just fine. Mostly she rides it. But even if she didn't, it doesn't seem too difficult for the druid to direct it.</p><p></p><p>And if big, dumb brutes fare poorly in high-level play, our entire party is in trouble. Half the group has an Int less than 10. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />Sure, but that's just it. You can GMF plenty of animals <em>and</em> NF them in the first round of combat. They stack.Interestingly, in our last session we had an extremely tough encounter (the fighter wound up dying,) where in the first round or two, the black bear animal companion fell victim to some sort of Will Save spell and ran away. We'll have to see how things progress as we continue to level. It's definitely a weakness, but then, it's a weakness for the fighter too. It doesn't change the fact that the druid comes with his own meat shield as a class ability. That weakness can be compensated for in the same ways the fighter might do so. Iron Will, <em>Saddlecloth of Resistance</em>, stay next to the paladin, etc. etc.Fear Aura shouldn't matter since your group is being <em>Heroes' Feast</em>ed. DR, SR, and Fire Immunity are going to hurt (<em>Fire Seeds</em> being another heavy-hitting druid spell.) It seems to me that by that level, a druid might need to consider <em>Energy Substitution</em>, since most of his blast spells are fire-based, as well as possibly Spell Penetration.</p><p></p><p>What I'm wondering is, couldn't the Druid 20's Dire Tiger companion, <em>Animal Growth</em>ed, <em>Greater Magic Fang</em>ed, and <em>Nature's Favor</em>ed, grapple the Pit Fiend, while the druid stands back and blasts it?</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1837213, member: 707"] My experience has been different so far. While the fighter cannot be matched when he hits with a full PA, most of the time he doesn't PA at all, or only slightly. A wildshaped druid can match him at such times, and surpass a S&B fighter. Especially if we consider the AC, which is after all a class feature of the druid.So if there's DR you pick a critter that has fewer attacks but hits harder, if it doesn't have DR you pick a critter with more attacks. I can see that DR is a problem for a wildshaped, melee druid, but I don't think it's by any means crippling.WotC has repeatedly said it's a bad idea? But still legal? :p As far as I know, apes have opposable thumbs, which are the key to wielding tools/weapons. I'd love WotC to come out and say that an ape shape can't wear armor, rings, necklaces, cloaks, etc. and wield scimitars, but as far as I know it's both core and legal.I don't believe the text on the clasp mentioned only neckware, though I don't have that book to had to check. Has the item been updated to 3.5? I'm still thinking of the MotW version. And yeah, dragonhide is too cheap, but them's the rules of the game. We're discussing the druid as written, and as written he has access to wilding clasps and dragonhide armor. Or if he doesn't mind using up a spell slot every few days, Ironwood plate works just as well.Is there a reference for this, or are you just explaining how you rule it? Afaik, the only reference at all is in the animal type description, which stats that an animal [i]not trained for war[/i] isn't proficient with armor. Not Riding Dog. Animal. This would make all AC's eligible to be trained for war and gain the armor proficiencies. Take a look at the War Beast in MMII. AC's can wear armor. All it takes is a bit of training time.Perhaps so. Thus far, though, the druid's been able to do the AC's thinking for it just fine. Mostly she rides it. But even if she didn't, it doesn't seem too difficult for the druid to direct it. And if big, dumb brutes fare poorly in high-level play, our entire party is in trouble. Half the group has an Int less than 10. :pSure, but that's just it. You can GMF plenty of animals [i]and[/i] NF them in the first round of combat. They stack.Interestingly, in our last session we had an extremely tough encounter (the fighter wound up dying,) where in the first round or two, the black bear animal companion fell victim to some sort of Will Save spell and ran away. We'll have to see how things progress as we continue to level. It's definitely a weakness, but then, it's a weakness for the fighter too. It doesn't change the fact that the druid comes with his own meat shield as a class ability. That weakness can be compensated for in the same ways the fighter might do so. Iron Will, [i]Saddlecloth of Resistance[/i], stay next to the paladin, etc. etc.Fear Aura shouldn't matter since your group is being [i]Heroes' Feast[/i]ed. DR, SR, and Fire Immunity are going to hurt ([i]Fire Seeds[/i] being another heavy-hitting druid spell.) It seems to me that by that level, a druid might need to consider [i]Energy Substitution[/i], since most of his blast spells are fire-based, as well as possibly Spell Penetration. What I'm wondering is, couldn't the Druid 20's Dire Tiger companion, [i]Animal Growth[/i]ed, [i]Greater Magic Fang[/i]ed, and [i]Nature's Favor[/i]ed, grapple the Pit Fiend, while the druid stands back and blasts it? [/QUOTE]
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