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<blockquote data-quote="isoChron" data-source="post: 1837764" data-attributes="member: 5927"><p>Wilding clasp works only with amulet, vest or similar item. (MotW)</p><p>As long as you have bonus spells due to an amulet of wisdom it would be a good idea not to lose them as soon as you wildshape. So put it on the wilding clasp. But most spells also need the focus. So put it down before wildshaping (move action), wildshape and put it around your neck again (at least move action). That is without readjusting the size (falcon or direbears differ in necksize) of the chain or whatever holds your focus). Try this in short timed D&D combat ... </p><p></p><p>For wildshape I recommend the only version that made sense since 3.0 started: MotW-Wildshape (not polymorph but a stand alone solution).</p><p></p><p>Iron Wood requires a <strong>Material Component</strong>: Wood shaped into the form of the intended ironwood object.</p><p>Means you have to carry around a bunch of wooden fullplates. Or does a material component no longer disappear after casting ? Maybe I'm wrong.</p><p></p><p>Natural Spell is very good, but it's not a substitution for silent spell or still spell or eschew materials. You still need to speak (only in animal language), handle the material components and wave your hands (claws, talons, ...) to cast a spell. And you must spend one of 7 or 8(human) feats a druid gets 'till level 20.</p><p></p><p>Druids are good but not overpowered ... a Shifter is another thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="isoChron, post: 1837764, member: 5927"] Wilding clasp works only with amulet, vest or similar item. (MotW) As long as you have bonus spells due to an amulet of wisdom it would be a good idea not to lose them as soon as you wildshape. So put it on the wilding clasp. But most spells also need the focus. So put it down before wildshaping (move action), wildshape and put it around your neck again (at least move action). That is without readjusting the size (falcon or direbears differ in necksize) of the chain or whatever holds your focus). Try this in short timed D&D combat ... For wildshape I recommend the only version that made sense since 3.0 started: MotW-Wildshape (not polymorph but a stand alone solution). Iron Wood requires a [B]Material Component[/B]: Wood shaped into the form of the intended ironwood object. Means you have to carry around a bunch of wooden fullplates. Or does a material component no longer disappear after casting ? Maybe I'm wrong. Natural Spell is very good, but it's not a substitution for silent spell or still spell or eschew materials. You still need to speak (only in animal language), handle the material components and wave your hands (claws, talons, ...) to cast a spell. And you must spend one of 7 or 8(human) feats a druid gets 'till level 20. Druids are good but not overpowered ... a Shifter is another thing ;) [/QUOTE]
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