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Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?
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<blockquote data-quote="Stormonu" data-source="post: 9098649" data-attributes="member: 52734"><p>I think spellcasting rangers should be a subclass, like Eldritch Knight for Fighter or Arcane Trickster for Rogue. I think the primary ability of the ranger is that they are default THE Battlemaster class, getting combat and out of combat knacks - they should be the skirmish and ambush fighters. Where the Fighter takes the Battlemaster as a subclass, the Ranger should have the Maneuvers by default, and the subclasses add magical tricks, companions or lean even further into more Maneuvers and special Maneuvers only that subclass can access. This pushes the Ranger back the the "Special Forces" aspects of being a martial character instead of an Aragorn wannabe.</p><p></p><p>To me, the Barbarian is the blunt weapon, with subclasses leaning into durability, damage output or shamanistic/supernatural aspects.</p><p></p><p>This gives the martial classes a sort of parallel to the Fighter as the martial Wizard (variety), the Ranger as the martial Sorcerer (sculptor) and the Barbarian as the martial Warlock (repeatability).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9098649, member: 52734"] I think spellcasting rangers should be a subclass, like Eldritch Knight for Fighter or Arcane Trickster for Rogue. I think the primary ability of the ranger is that they are default THE Battlemaster class, getting combat and out of combat knacks - they should be the skirmish and ambush fighters. Where the Fighter takes the Battlemaster as a subclass, the Ranger should have the Maneuvers by default, and the subclasses add magical tricks, companions or lean even further into more Maneuvers and special Maneuvers only that subclass can access. This pushes the Ranger back the the "Special Forces" aspects of being a martial character instead of an Aragorn wannabe. To me, the Barbarian is the blunt weapon, with subclasses leaning into durability, damage output or shamanistic/supernatural aspects. This gives the martial classes a sort of parallel to the Fighter as the martial Wizard (variety), the Ranger as the martial Sorcerer (sculptor) and the Barbarian as the martial Warlock (repeatability). [/QUOTE]
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Community
General Tabletop Discussion
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Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?
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