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General Tabletop Discussion
*Dungeons & Dragons
Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?
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<blockquote data-quote="jgsugden" data-source="post: 9098785" data-attributes="member: 2629"><p>In my homebrew:</p><p></p><p>Divine, Arcane a Nature/Primal magic all are delivered via the same Magic Weave. It originates at the heart of the Positive Energy Plane and Ends in the Heart of the Negative Energy Plane. Arcane casters pull the magic from the weave and craft it - either through skill (wizards) or force of will (sorcerers, bards, and warlocks - with warlocks getting some help). Divine casters receive their powers as gifts delivered through the weave, either delivered through patient and calm embraces (wisdom) or force of will that carries the load (paladins). Nature/Primal casters do not pull from the weave or get a delivery through the weave ... they interface with the weave and become an extension of it. </p><p></p><p>Druids and Rangers become part of the weave - being agents of the powers of life and death. Beasts and plants have a natural affinity for these magics as well, thus explaining the relationship between druids/rangers and the wildlife. The Fey are beings that have drawn too close to the positive enenrgy forces and become enraptured - and somewhat addicited - to the life energy that flows from the plane (and spreads widely through the feywild.</p><p></p><p>Barbarians do not draw upon the weave. Their supernatural powers come from within, generally. Like a monk, psion or psychic warrior, the barbarian's power is a manifestation of their own soul. Thus, it is not limited by antimagic and does not detect as magic as the byproducts of the Magical Weave that clerics, druids and wizards (amongst others) would.</p><p></p><p>While the idea has evolved over the years, this fundamental approach has been in play in my homebrew world since the 1980s. When the concept of the Spell Weave was popularlized around the release of the Time of Troubles in Faerun it altered the language I used to describe the idea, but the basic concepts I describe above, as well as my simplified cosmology, appear in notes predating those modules/books. It provides a lot of distinction between druids and clerics, and gives each class a very different feel.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9098785, member: 2629"] In my homebrew: Divine, Arcane a Nature/Primal magic all are delivered via the same Magic Weave. It originates at the heart of the Positive Energy Plane and Ends in the Heart of the Negative Energy Plane. Arcane casters pull the magic from the weave and craft it - either through skill (wizards) or force of will (sorcerers, bards, and warlocks - with warlocks getting some help). Divine casters receive their powers as gifts delivered through the weave, either delivered through patient and calm embraces (wisdom) or force of will that carries the load (paladins). Nature/Primal casters do not pull from the weave or get a delivery through the weave ... they interface with the weave and become an extension of it. Druids and Rangers become part of the weave - being agents of the powers of life and death. Beasts and plants have a natural affinity for these magics as well, thus explaining the relationship between druids/rangers and the wildlife. The Fey are beings that have drawn too close to the positive enenrgy forces and become enraptured - and somewhat addicited - to the life energy that flows from the plane (and spreads widely through the feywild. Barbarians do not draw upon the weave. Their supernatural powers come from within, generally. Like a monk, psion or psychic warrior, the barbarian's power is a manifestation of their own soul. Thus, it is not limited by antimagic and does not detect as magic as the byproducts of the Magical Weave that clerics, druids and wizards (amongst others) would. While the idea has evolved over the years, this fundamental approach has been in play in my homebrew world since the 1980s. When the concept of the Spell Weave was popularlized around the release of the Time of Troubles in Faerun it altered the language I used to describe the idea, but the basic concepts I describe above, as well as my simplified cosmology, appear in notes predating those modules/books. It provides a lot of distinction between druids and clerics, and gives each class a very different feel. [/QUOTE]
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Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?
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