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General Tabletop Discussion
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Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9100343" data-attributes="member: 6704184"><p>Why would that be ideal? I would find it quite absurd and forced if clerics and paladins did magic completely differently from eachother, or rangers and Druids, and even if the primary pillars of magic had nothing to do with each other. </p><p></p><p>Each magic class should have supernatural abilities that aren’t spells, alongside spells, but I see no reason that any current Spellcasting class shouldn’t be, except maybe Bard and Sorcerer. (Bard should have songs and words which are a bit more open in what they can do, while sorcers should use magic skills and only learn spells as shortcuts they can learn during play by spending downtime studying magic. </p><p></p><p>I didn’t think you were. </p><p></p><p>Sure. Using magic, and skills. </p><p></p><p>Kinda. Magic isn’t back pocket, it’s just part of the toolkit, though. And critically, it’s part of how they relate to nature itself. </p><p></p><p>I have no idea what you mean to communicate in the last sentence here. Can you elaborate? </p><p></p><p>But also…um…most ranger cast I see in game (my own, others’, streamed, etc) is utility magic. Pass Without Trace is iconic to the point I’d be happy to take it away from the Druid and make it a Ranger Spell. </p><p></p><p></p><p>Also, tangentially, reading the Phb fluff for rangers reminds me how much I’d love to play a falconer ranger. I might see how that works with the playtest Ranger, soon.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9100343, member: 6704184"] Why would that be ideal? I would find it quite absurd and forced if clerics and paladins did magic completely differently from eachother, or rangers and Druids, and even if the primary pillars of magic had nothing to do with each other. Each magic class should have supernatural abilities that aren’t spells, alongside spells, but I see no reason that any current Spellcasting class shouldn’t be, except maybe Bard and Sorcerer. (Bard should have songs and words which are a bit more open in what they can do, while sorcers should use magic skills and only learn spells as shortcuts they can learn during play by spending downtime studying magic. I didn’t think you were. Sure. Using magic, and skills. Kinda. Magic isn’t back pocket, it’s just part of the toolkit, though. And critically, it’s part of how they relate to nature itself. I have no idea what you mean to communicate in the last sentence here. Can you elaborate? But also…um…most ranger cast I see in game (my own, others’, streamed, etc) is utility magic. Pass Without Trace is iconic to the point I’d be happy to take it away from the Druid and make it a Ranger Spell. Also, tangentially, reading the Phb fluff for rangers reminds me how much I’d love to play a falconer ranger. I might see how that works with the playtest Ranger, soon. [/QUOTE]
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Community
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Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?
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