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General Tabletop Discussion
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Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?
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<blockquote data-quote="Rocker26a" data-source="post: 9101060" data-attributes="member: 7042495"><p>Admittedly I've come to the same conclusion about Cordon of Arrows, Conjure Barrage & Volley. I think you could spin at least some of the others as being nature-y, but those 3 are a write-off in my mind. They're not very nature-y and don't fit the theme especially well beyond the superficial "Rangers stereotypically use bows". That's why 1. I refuse to use them on my Ranger characters, and 2. I was incandescent with rage when Playtest 6 made two of those class features you couldn't opt out of.</p></blockquote><p></p>
[QUOTE="Rocker26a, post: 9101060, member: 7042495"] Admittedly I've come to the same conclusion about Cordon of Arrows, Conjure Barrage & Volley. I think you could spin at least some of the others as being nature-y, but those 3 are a write-off in my mind. They're not very nature-y and don't fit the theme especially well beyond the superficial "Rangers stereotypically use bows". That's why 1. I refuse to use them on my Ranger characters, and 2. I was incandescent with rage when Playtest 6 made two of those class features you couldn't opt out of. [/QUOTE]
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Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?
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