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Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?
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<blockquote data-quote="Rocker26a" data-source="post: 9102556" data-attributes="member: 7042495"><p>Alright, let me try and formulate my thoughts on all this properly.</p><p></p><p></p><p></p><p>Yeah, all this. Particularly that bit about the different Circles representing different parts, processes or aspects of nature. And then also how they actually embody the power of nature, rather than being a part of it like the other two.</p><p></p><p></p><p></p><p>This also! Though admittedly there is something frustrating about that bit "they express reverence for nature by prowling and striking from the shadows <em>like a predator</em>", because while I definitely agree, there is equally a part of me that read it and thought "you mean like wild shape? that ability that druid has? where they can become a predator and that's part of how they revere nature?" and I felt myself sinking back into that quagmire of thought again. <s>Yeah that isn't the only application of wild shape of course and it's most if not only viable with one subclass, and also I get that wasn't your literal meaning with that line but you get my point</s></p><p></p><p>That second bit though, that's actually something I've been trying to work into my homebrew Ranger thing. I gave them an equivalent of Feral Senses with true Blindsight at level 6 (I always thought Feral Senses was really cool, but you get it so late it barely matters), and then the Favoured whatever equivalent, which I've just been calling "Hunt" (kinda unsure about that as a name, I wanted a single syllable name that is immediately associatable. Rage, Smite, etc.) does the +damage die thing and a movement stuff, but also doubles the range of any senses you have. And <em>then</em>, I've been messing with the idea of, passing those benefits onto your teammates! I was gonna do it as a part of a particular subclass, but. Maybe as a base class feature would be better.</p><p></p><p></p><p></p><p>I feel like WOTC didn't realize how good of a thing they were onto with Optional Class Features, because it's such a great framework for exactly this sort of issue. I had this thought the other day for Barbarian in particular even, I've always thought Reckless Attack reads a little weird? And I was trying to plot out how I might do it different. An idea I thought might work is, you attack with advantage and the creature you're attacking can react with an attack of opportunity of their own, also with advantage. To me that reads closer to the intent, you're dropping your guard entirely for a killing blow. So effectively kind of like <a href="https://youtu.be/uTAQFDXMg2s?t=64" target="_blank">this moment from Berserk 1997</a> (or <a href="https://www.youtube.com/watch?v=h63YO1cInQM&t=193s" target="_blank">this one</a>, though slightly different), which is what I think Reckless Attack ought to be like. As opposed to getting dogpiled by the little shits on the map, throwing pebbles at you but landing crits. And yeah I thought it'd be neat to have something like that as an optional replacement/alternate use of Reckless attack rather than just deleting the original outright.</p><p></p><p>But yes. Supernatural backing for Barbarian would be great in my mind, though I'd also be okay with it just being optional in the name of players who wouldn't go for it.</p><p></p><p>As for animal buddies; Yeah, I've always thought it was weird that Druid in particular didn't get an option for a companion by default, animal or otherwise. Except like, they get that OCF for Find Familiar? There's Wildfire spirit I guess. But somewhat specific flavour there. That's about it. Yeah I'd like all 3 to have an option for them. In my heart of hearts, I'm unsure about Beastmaster as a subclass. Even though it's very much flavour I enjoy. Hell, my main Ranger character has a big ol' hound and a falcon as companions, but they're just using those sidekick rules. So while I agree on all 3 of them getting it but having Rangers be the ones who do it best <em>would</em> be cool, I don't know how I'd navigate ruling it personally.</p><p></p><p>And those are my thoughts on that stuff you said! As well as some other tangentially related stuff. Subject to change or refutation.</p></blockquote><p></p>
[QUOTE="Rocker26a, post: 9102556, member: 7042495"] Alright, let me try and formulate my thoughts on all this properly. Yeah, all this. Particularly that bit about the different Circles representing different parts, processes or aspects of nature. And then also how they actually embody the power of nature, rather than being a part of it like the other two. This also! Though admittedly there is something frustrating about that bit "they express reverence for nature by prowling and striking from the shadows [I]like a predator[/I]", because while I definitely agree, there is equally a part of me that read it and thought "you mean like wild shape? that ability that druid has? where they can become a predator and that's part of how they revere nature?" and I felt myself sinking back into that quagmire of thought again. [S]Yeah that isn't the only application of wild shape of course and it's most if not only viable with one subclass, and also I get that wasn't your literal meaning with that line but you get my point[/S] That second bit though, that's actually something I've been trying to work into my homebrew Ranger thing. I gave them an equivalent of Feral Senses with true Blindsight at level 6 (I always thought Feral Senses was really cool, but you get it so late it barely matters), and then the Favoured whatever equivalent, which I've just been calling "Hunt" (kinda unsure about that as a name, I wanted a single syllable name that is immediately associatable. Rage, Smite, etc.) does the +damage die thing and a movement stuff, but also doubles the range of any senses you have. And [I]then[/I], I've been messing with the idea of, passing those benefits onto your teammates! I was gonna do it as a part of a particular subclass, but. Maybe as a base class feature would be better. I feel like WOTC didn't realize how good of a thing they were onto with Optional Class Features, because it's such a great framework for exactly this sort of issue. I had this thought the other day for Barbarian in particular even, I've always thought Reckless Attack reads a little weird? And I was trying to plot out how I might do it different. An idea I thought might work is, you attack with advantage and the creature you're attacking can react with an attack of opportunity of their own, also with advantage. To me that reads closer to the intent, you're dropping your guard entirely for a killing blow. So effectively kind of like [URL='https://youtu.be/uTAQFDXMg2s?t=64']this moment from Berserk 1997[/URL] (or [URL='https://www.youtube.com/watch?v=h63YO1cInQM&t=193s']this one[/URL], though slightly different), which is what I think Reckless Attack ought to be like. As opposed to getting dogpiled by the little shits on the map, throwing pebbles at you but landing crits. And yeah I thought it'd be neat to have something like that as an optional replacement/alternate use of Reckless attack rather than just deleting the original outright. But yes. Supernatural backing for Barbarian would be great in my mind, though I'd also be okay with it just being optional in the name of players who wouldn't go for it. As for animal buddies; Yeah, I've always thought it was weird that Druid in particular didn't get an option for a companion by default, animal or otherwise. Except like, they get that OCF for Find Familiar? There's Wildfire spirit I guess. But somewhat specific flavour there. That's about it. Yeah I'd like all 3 to have an option for them. In my heart of hearts, I'm unsure about Beastmaster as a subclass. Even though it's very much flavour I enjoy. Hell, my main Ranger character has a big ol' hound and a falcon as companions, but they're just using those sidekick rules. So while I agree on all 3 of them getting it but having Rangers be the ones who do it best [I]would[/I] be cool, I don't know how I'd navigate ruling it personally. And those are my thoughts on that stuff you said! As well as some other tangentially related stuff. Subject to change or refutation. [/QUOTE]
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