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Druid Shield Bash
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<blockquote data-quote="Zaruthustran" data-source="post: 9488" data-attributes="member: 1457"><p><strong>Druid weapon restrictions = dumb</strong></p><p></p><p>It's generally accepted that the druidic weapon restrictions are anachronistic, nonsensical, and non fun. Few strictly enforce those rules. After all, as many have pointed out, under the rules a druid would lose all his powers if he chucked a rock at somebody. </p><p></p><p>But, to answer your question: no, a shield bash with a spiked shield would not cause a loss of powers because a shield bash with a spiked shield does not require the use of a forbidden weapon. A large shield with spikes is still a large shield, and druids are trained in the use of large shields. There is no entry for "Spiked Shield" on the weapons list. There is no "exotic weapon proficiency: shield spikes". A shield, whether it has spikes or not, is classified as a "shield", not a "weapon".</p><p></p><p>Grappling does not use forbidden weapons (or any weapons), so it would not cause a loss of powers.</p><p></p><p>Unarmed Attack is on the general weapons list and not on the druid-allowed weapons list. So technically you're in trouble. But druids aren't explicitly penalized for using natural attacks when wildshaped, so I think it can be assumed that they shouldn't be penalized for using natural attacks while in human form.</p><p></p><p>As for the hide issue: of course it's fair to allow mystical hide armor. Rhino hide is pretty cool and in WotC's rule books. And I think I recall reading something official about dragon hide armor (dragon scale armor). </p><p></p><p>But what about, say, Gorgon armor? Or armor made from other metal-skinned creatures? Isn't that metal armor and thus forbidden? Hmmm... I think the intent of the Hide & Leather Only restriction was that worked armors made of smelted metals was forbidden. A luddite, anti-tech issue.</p><p></p><p>So, I'd restrict the allowable special Hide armors to the hides of creatures that would be considered a natural part of your campaign world. In the typical campaign world, that would probably include animals, beasts, and dragons, but exclude aberations, undead, and outsiders.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 9488, member: 1457"] [b]Druid weapon restrictions = dumb[/b] It's generally accepted that the druidic weapon restrictions are anachronistic, nonsensical, and non fun. Few strictly enforce those rules. After all, as many have pointed out, under the rules a druid would lose all his powers if he chucked a rock at somebody. But, to answer your question: no, a shield bash with a spiked shield would not cause a loss of powers because a shield bash with a spiked shield does not require the use of a forbidden weapon. A large shield with spikes is still a large shield, and druids are trained in the use of large shields. There is no entry for "Spiked Shield" on the weapons list. There is no "exotic weapon proficiency: shield spikes". A shield, whether it has spikes or not, is classified as a "shield", not a "weapon". Grappling does not use forbidden weapons (or any weapons), so it would not cause a loss of powers. Unarmed Attack is on the general weapons list and not on the druid-allowed weapons list. So technically you're in trouble. But druids aren't explicitly penalized for using natural attacks when wildshaped, so I think it can be assumed that they shouldn't be penalized for using natural attacks while in human form. As for the hide issue: of course it's fair to allow mystical hide armor. Rhino hide is pretty cool and in WotC's rule books. And I think I recall reading something official about dragon hide armor (dragon scale armor). But what about, say, Gorgon armor? Or armor made from other metal-skinned creatures? Isn't that metal armor and thus forbidden? Hmmm... I think the intent of the Hide & Leather Only restriction was that worked armors made of smelted metals was forbidden. A luddite, anti-tech issue. So, I'd restrict the allowable special Hide armors to the hides of creatures that would be considered a natural part of your campaign world. In the typical campaign world, that would probably include animals, beasts, and dragons, but exclude aberations, undead, and outsiders. [/QUOTE]
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