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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Druid Skinchanger AC 22 with shield +1 when wild shaped at level 8
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<blockquote data-quote="Tessarael" data-source="post: 9712490" data-attributes="member: 12909"><p>A level 9 Druid Skinchanger with Wisdom 20 can be very tanky indeed. With the 2nd level spell <a href="https://a5e.tools/spell/force-of-will" target="_blank">Force of Will</a> as a reaction to damage to recover 2d10 + Wisdom modifier HP, 6d8 temporary HP from changing to a CR 3 shape, and 1st level spell <a href="https://dnd5e.wikidot.com/spell:absorb-elements" target="_blank">Absorb Elements</a> as a reaction to halve elemental damage, with AC 22, they will be very difficult to take down.</p><p></p><p>If your wild shape is <a href="https://5e.tools/bestiary.html#vegepygmy%20moldmaker_qftis" target="_blank">Vegepygmy Moldmaker</a>, you're also regenerating 7 HP/turn, though that's probably overkill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That said, I wouldn't allow a Vegepygmy wild shaped Druid to use multiattack when using a shield, so they'd be less effective offensively. The <a href="https://5e.tools/bestiary.html#giant%20snapping%20turtle_toa" target="_blank">Giant Snapping Turtle</a> is an AC 22 wild shape, doing 4d6+4 slashing damage - downside being AC drops to 17 if knocked prone and upside down but it is a DC 10 Constitution save to avoid being knocked prone, so only 10% chance of that.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9712490, member: 12909"] A level 9 Druid Skinchanger with Wisdom 20 can be very tanky indeed. With the 2nd level spell [URL='https://a5e.tools/spell/force-of-will']Force of Will[/URL] as a reaction to damage to recover 2d10 + Wisdom modifier HP, 6d8 temporary HP from changing to a CR 3 shape, and 1st level spell [URL='https://dnd5e.wikidot.com/spell:absorb-elements']Absorb Elements[/URL] as a reaction to halve elemental damage, with AC 22, they will be very difficult to take down. If your wild shape is [URL='https://5e.tools/bestiary.html#vegepygmy%20moldmaker_qftis']Vegepygmy Moldmaker[/URL], you're also regenerating 7 HP/turn, though that's probably overkill. :) That said, I wouldn't allow a Vegepygmy wild shaped Druid to use multiattack when using a shield, so they'd be less effective offensively. The [URL='https://5e.tools/bestiary.html#giant%20snapping%20turtle_toa']Giant Snapping Turtle[/URL] is an AC 22 wild shape, doing 4d6+4 slashing damage - downside being AC drops to 17 if knocked prone and upside down but it is a DC 10 Constitution save to avoid being knocked prone, so only 10% chance of that. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Druid Skinchanger AC 22 with shield +1 when wild shaped at level 8
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