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Druid subclass: Circle of Decay
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<blockquote data-quote="merwins" data-source="post: 7368169" data-attributes="member: 6829883"><p>Pretty interesting. I like the overall creativity. Has parallels to fallen paladin when slotted in the context of a druid. </p><p></p><p>Some areas of concern and additional thoughts: </p><p></p><p>- I wouldn't hand out damage immunities (or even resistances) at 2nd level. </p><p>- Shamanism should be part of your Circle spells, triggered at levels 2, 5, 9. Recommend against giving out the Find Familiar spell, undead familiars and damage immunities. </p><p>- Voodoo doll is neat and simple. </p><p>- I'd move Augury into Shamanism in place of Find Familiar. Bones is a nice elevation of the ability. </p><p>- Shrunken Head didn't make any sense to me until I'd done some reading. It's interesting. Recommend against damage immunity. </p><p>- Mojo doesn't make sense to me. Perhaps better to have it be, "Once per long rest, as long as you have your mojo bag, you may cast any ritual spell of 7th level or lower as a ritual without prior preparation or specific material components." You'll have to further define a mojo bag. </p><p>-- IMO Bad juju should be more about luck than damage. Suggest ability to cast Bane at will. At 14th level, this seems pretty reasonable.</p></blockquote><p></p>
[QUOTE="merwins, post: 7368169, member: 6829883"] Pretty interesting. I like the overall creativity. Has parallels to fallen paladin when slotted in the context of a druid. Some areas of concern and additional thoughts: - I wouldn't hand out damage immunities (or even resistances) at 2nd level. - Shamanism should be part of your Circle spells, triggered at levels 2, 5, 9. Recommend against giving out the Find Familiar spell, undead familiars and damage immunities. - Voodoo doll is neat and simple. - I'd move Augury into Shamanism in place of Find Familiar. Bones is a nice elevation of the ability. - Shrunken Head didn't make any sense to me until I'd done some reading. It's interesting. Recommend against damage immunity. - Mojo doesn't make sense to me. Perhaps better to have it be, "Once per long rest, as long as you have your mojo bag, you may cast any ritual spell of 7th level or lower as a ritual without prior preparation or specific material components." You'll have to further define a mojo bag. -- IMO Bad juju should be more about luck than damage. Suggest ability to cast Bane at will. At 14th level, this seems pretty reasonable. [/QUOTE]
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