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Druid subclass: Circle of the Warden
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<blockquote data-quote="cbwjm" data-source="post: 7111563" data-attributes="member: 6788732"><p>You're right, I didn't think to mention it but those are meant to be class specific damage increases even though I was using the same levels as cantrips. I will have to note it down as druid level. I used the cantrip levels as an easy reference, another option would be using the subclass levels, increasing damage at 6, 10, and 14.</p><p></p><p></p><p></p><p>1&2) I did think about giving scaling level bonuses to all of the forms, but I couldn't think of a good way to do it. Having level increases for all of the forms might make the warden fairly powerful if we allow the warden to manifest 2 forms at once. I do prefer having separate forms, however, another idea I had was similar to the totem barbarian. There would be a base primal form (perhaps damage resistance) and then at levels 2, 10, 14 there would be at least 3 abilities to choose from to allow the warden to customise his primal form.</p><p></p><p>3) Using wildshape as a guide, something I did think about when I first started was having 1 or 2 forms at levels 2, 10, and 14 that get added to the wardens repertoire. Perhaps we could still do this and expand to some utility forms at the same levels as new wildshape abilities open up: Form of the Ocean's Rage (underwater ability) at level 4 and Form of the Storm Raven (flight ability) at level 8. I'm sure there are some forms from 4e to draw on for inspiration.</p><p></p><p>4) Someone did mention temporary hit points, however, I think it is balanced against the fact that the druid retains the use of weapons, armour, and items that an animal form doesn't allow.</p><p></p><p>5) I do like this as an option, it could perhaps be the level 14 'capstone' instead of the regeneration ability. The regeneration could then become part of a new form with the same name as the current class ability.</p><p></p><p></p><p></p><p>I had thought about granting a modifier to AC for stone's endurance in a fashion similar to a bladesinger (which is where I gained much of the inspiration for form of the sirroco) but thought it might be a little too powerful. Speaking of power, do you think the form of the sirocco granting an additional attack is too powerful? I've thought of adding a condition requiring them to moving a certain distance before using the attack action but I'm not sure. </p><p></p><p>I do like the flavour text, I was planning on adding it in eventually, it helps players visualise what is happening when the warden assumes one of their forms.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7111563, member: 6788732"] You're right, I didn't think to mention it but those are meant to be class specific damage increases even though I was using the same levels as cantrips. I will have to note it down as druid level. I used the cantrip levels as an easy reference, another option would be using the subclass levels, increasing damage at 6, 10, and 14. 1&2) I did think about giving scaling level bonuses to all of the forms, but I couldn't think of a good way to do it. Having level increases for all of the forms might make the warden fairly powerful if we allow the warden to manifest 2 forms at once. I do prefer having separate forms, however, another idea I had was similar to the totem barbarian. There would be a base primal form (perhaps damage resistance) and then at levels 2, 10, 14 there would be at least 3 abilities to choose from to allow the warden to customise his primal form. 3) Using wildshape as a guide, something I did think about when I first started was having 1 or 2 forms at levels 2, 10, and 14 that get added to the wardens repertoire. Perhaps we could still do this and expand to some utility forms at the same levels as new wildshape abilities open up: Form of the Ocean's Rage (underwater ability) at level 4 and Form of the Storm Raven (flight ability) at level 8. I'm sure there are some forms from 4e to draw on for inspiration. 4) Someone did mention temporary hit points, however, I think it is balanced against the fact that the druid retains the use of weapons, armour, and items that an animal form doesn't allow. 5) I do like this as an option, it could perhaps be the level 14 'capstone' instead of the regeneration ability. The regeneration could then become part of a new form with the same name as the current class ability. I had thought about granting a modifier to AC for stone's endurance in a fashion similar to a bladesinger (which is where I gained much of the inspiration for form of the sirroco) but thought it might be a little too powerful. Speaking of power, do you think the form of the sirocco granting an additional attack is too powerful? I've thought of adding a condition requiring them to moving a certain distance before using the attack action but I'm not sure. I do like the flavour text, I was planning on adding it in eventually, it helps players visualise what is happening when the warden assumes one of their forms. [/QUOTE]
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