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Druid subclass: Circle of the Warden
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<blockquote data-quote="cbwjm" data-source="post: 7116676" data-attributes="member: 6788732"><p>I like these ideas, having a form in common would be a good way to tie the different types together while having the unique forms to each path. I hadn't even thought of <em>primal savagery</em>, most of my thoughts on a damage spell was the warden using <em>shillelagh</em> but <em>primal savagery</em> certainly fits well. I would probably give the common form resistance to bludgeoning, slashing, and piercing damage as many of the forms in 4e granted some level of DR so resistance and primal savagery might work well as the basic warden form.</p><p></p><p>I think we could probably still keep the 6th level ability to cast <em>tidal wave</em> while in a spellcasting form.</p><p></p><p>I'm trying to remember what I meant by enhanced forms <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I think it would be something like:</p><p></p><p>Storm Warden</p><p>Level 2: Resistance to Thunder/Lightning. Deal additional thunder damage when using the attack action.</p><p>Level 10: Gain a flight speed equal to your walking speed while in your primal form.</p><p></p><p>This way, the Warden will essentially only have 2 forms throughout their career, the common tanky damage form and their specialised form which becomes more powerful as they level up. What do you think of this?</p><p></p><p>Currently the regeneration ability at 14th level is only active while in a primal form, however, it might be better as a specific primal form available to a warden instead of a general feature. For my basic warden V1.1 I've moved it to a primal form and given them Primal Convergence at level 14 which lets the warden spend two uses to activate two forms at once. I should probably post this revision as well. Primal Convergence only really works if forms don't really get more powerful as they level since if they do then Primal Convergence could become quite overpowered.</p><p></p><p>For our specialised warden, I'm not sure if Primal Convergence would be a good ability to have since they should have more limited numbers of forms to choose from.</p><p></p><p>I hadn't considered this, I think we can include an extra ability at 18th level which replaces beast spells, at the very least, perhaps we could grant them 'Primal Focus' which allows the warden to ignore the need for material components. At 18th level though, that is a fairly minor ability to be gaining. Will have to think more on this.</p><p></p><p>I should also note that I had completely misremembered the druid's wildshape ability regarding the number of uses. They only get 2/short rest so I have edited this in the opening post. The main differences are that wildshape uses an action, primal form uses a bonus action in a fashion similar to a bladesinger.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7116676, member: 6788732"] I like these ideas, having a form in common would be a good way to tie the different types together while having the unique forms to each path. I hadn't even thought of [I]primal savagery[/I], most of my thoughts on a damage spell was the warden using [I]shillelagh[/I] but [I]primal savagery[/I] certainly fits well. I would probably give the common form resistance to bludgeoning, slashing, and piercing damage as many of the forms in 4e granted some level of DR so resistance and primal savagery might work well as the basic warden form. I think we could probably still keep the 6th level ability to cast [I]tidal wave[/I] while in a spellcasting form. I'm trying to remember what I meant by enhanced forms :( I think it would be something like: Storm Warden Level 2: Resistance to Thunder/Lightning. Deal additional thunder damage when using the attack action. Level 10: Gain a flight speed equal to your walking speed while in your primal form. This way, the Warden will essentially only have 2 forms throughout their career, the common tanky damage form and their specialised form which becomes more powerful as they level up. What do you think of this? Currently the regeneration ability at 14th level is only active while in a primal form, however, it might be better as a specific primal form available to a warden instead of a general feature. For my basic warden V1.1 I've moved it to a primal form and given them Primal Convergence at level 14 which lets the warden spend two uses to activate two forms at once. I should probably post this revision as well. Primal Convergence only really works if forms don't really get more powerful as they level since if they do then Primal Convergence could become quite overpowered. For our specialised warden, I'm not sure if Primal Convergence would be a good ability to have since they should have more limited numbers of forms to choose from. I hadn't considered this, I think we can include an extra ability at 18th level which replaces beast spells, at the very least, perhaps we could grant them 'Primal Focus' which allows the warden to ignore the need for material components. At 18th level though, that is a fairly minor ability to be gaining. Will have to think more on this. I should also note that I had completely misremembered the druid's wildshape ability regarding the number of uses. They only get 2/short rest so I have edited this in the opening post. The main differences are that wildshape uses an action, primal form uses a bonus action in a fashion similar to a bladesinger. [/QUOTE]
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