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Druid subclass: Circle of the Warden
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<blockquote data-quote="cbwjm" data-source="post: 7117725" data-attributes="member: 6788732"><p>Revising the warden a bit, in particular the primal forms. It follows the same path as the warden subclass in my first post, gaining extra attack at level 6. The level 14 ability needs to be reworked.</p><p></p><p><strong>Primal Form</strong></p><p>At 2nd level, in place of wildshape, you can assume a form of primal power using your bonus action to enhance your combat abilities for 1 minute. You can use this feature twice. You regain expended uses when you finish a short or long rest. The forms ends if you are knocked unconscious.</p><p></p><p>While you are in your primal form, you gain resistance to bludgeoning, piercing, and slashing damage.</p><p></p><p>You choose a path to focus your primal might: Earthstrength, Wildblood, Lifespirit, or Stormheart. Each of them enhance your primal form with different abilities.</p><p></p><p>The other forms are still being worked on. Here is an example.</p><p></p><p><strong>Form of the Primal Beast</strong></p><p><em>Your body becomes a hunched thing of fur and shadow, an echo of the archetypical predator, the Primal Beast.</em></p><p><strong>Level 2</strong>: While in this form your reach increases by 5 feet. You increase your base walking speed by 10 feet.</p><p><strong>Level 6</strong>: When a hostile creature within reach makes an attack against you or an ally, you may use your reaction to make an attack against the hostile creature.</p><p><strong>Level 10</strong>: When you hit with a melee attack, you deal additional damage equal to your wisdom modifier.</p><p></p><p>The form of the Primal Beast was taken from the Warden paragon path in 4e. I took ideas from the level 20 daily power as well as the abilities gained at levels 11 and 16.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7117725, member: 6788732"] Revising the warden a bit, in particular the primal forms. It follows the same path as the warden subclass in my first post, gaining extra attack at level 6. The level 14 ability needs to be reworked. [B]Primal Form[/B] At 2nd level, in place of wildshape, you can assume a form of primal power using your bonus action to enhance your combat abilities for 1 minute. You can use this feature twice. You regain expended uses when you finish a short or long rest. The forms ends if you are knocked unconscious. While you are in your primal form, you gain resistance to bludgeoning, piercing, and slashing damage. You choose a path to focus your primal might: Earthstrength, Wildblood, Lifespirit, or Stormheart. Each of them enhance your primal form with different abilities. The other forms are still being worked on. Here is an example. [B]Form of the Primal Beast[/B] [I]Your body becomes a hunched thing of fur and shadow, an echo of the archetypical predator, the Primal Beast.[/I] [B]Level 2[/B]: While in this form your reach increases by 5 feet. You increase your base walking speed by 10 feet. [B]Level 6[/B]: When a hostile creature within reach makes an attack against you or an ally, you may use your reaction to make an attack against the hostile creature. [B]Level 10[/B]: When you hit with a melee attack, you deal additional damage equal to your wisdom modifier. The form of the Primal Beast was taken from the Warden paragon path in 4e. I took ideas from the level 20 daily power as well as the abilities gained at levels 11 and 16. [/QUOTE]
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