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Druid subclass: Circle of the Warden
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<blockquote data-quote="Redthistle" data-source="post: 7117829" data-attributes="member: 6778305"><p>Yes to this. </p><p></p><p>Limiting the Warden to just the two forms, one generic and one specialized as you've delineated here, works well and gives us a solid structure to build on. </p><p></p><p></p><p></p><p>Agreed. Let's strike the idea of being able to combine the features of two different forms at the same time. Having the level-specific enhancements for each primal form is more balanced and flavorful, and avoids building in unwanted complexities in play.</p><p></p><p></p><p></p><p>"Primal Focus." Oh, boy! I've been unable to come up with an idea for replacing the Beast Spells feature, but this satisfies the parameters of utility and not being over-powered. I salute your little grey cells, my friend!</p><p></p><p></p><p></p><p>The reason I'd proposed increasing the uses of Primal Forms in an earlier comment is because of one of the other descriptors in Wild Shape. The paragraph under the Beast Shapes tables states, "You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then return to your normal form unless you expend another use of this feature."</p><p></p><p>You limited the duration of a primal form to 1 minute, sufficient to most combat encounters. THIS IS A GOOD THING. Why?</p><p></p><p>I view primal forces as being very powerful, with the potential to rend a mortal mind apart. Keeping it under control is not easy. Limiting its duration represents that in simple way. </p><p></p><p>If we think of the evolution of forces and life in the game's multiverse in terms of increasing complexity and diversity, it might be something like the individual elements (most basic) > primal (first intermixing of life and interacting elements) > material world (the teeming complex life forms as we commonly know them, scattered planets, stars, galaxies, and the spaces between them, etc.). Where there's the Elemental Plane and the Material Plane, there is no Primal Plane (I haven't looked to see how that fits into the game's cosmology, but bear with me here): primal forces develop in and from the flux between the chaos of the Elemental Plane and the more limiting structures of the Material Plane.</p><p></p><p>So, how do we balance a primal form that lasts for only a minute versus a beast shape that can last for hours?</p><p></p><p>Well, one thing is that we could give primal form the same duration as wild shape. For a primal form that can take on a tree-form, that even makes a certain amount of sense. Having only 2 uses is plenty when each use gives you many possible opportunities to use your beast shape abilities over the course of a game day.</p><p></p><p>The enhancements we're looking at for the primal forms, though, seem to me to be different enough that keeping the duration to a minute, but increasing the number of uses as the druid goes up in level, is a reasonable option.</p><p></p><p>More food for thought.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 7117829, member: 6778305"] Yes to this. Limiting the Warden to just the two forms, one generic and one specialized as you've delineated here, works well and gives us a solid structure to build on. Agreed. Let's strike the idea of being able to combine the features of two different forms at the same time. Having the level-specific enhancements for each primal form is more balanced and flavorful, and avoids building in unwanted complexities in play. "Primal Focus." Oh, boy! I've been unable to come up with an idea for replacing the Beast Spells feature, but this satisfies the parameters of utility and not being over-powered. I salute your little grey cells, my friend! The reason I'd proposed increasing the uses of Primal Forms in an earlier comment is because of one of the other descriptors in Wild Shape. The paragraph under the Beast Shapes tables states, "You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then return to your normal form unless you expend another use of this feature." You limited the duration of a primal form to 1 minute, sufficient to most combat encounters. THIS IS A GOOD THING. Why? I view primal forces as being very powerful, with the potential to rend a mortal mind apart. Keeping it under control is not easy. Limiting its duration represents that in simple way. If we think of the evolution of forces and life in the game's multiverse in terms of increasing complexity and diversity, it might be something like the individual elements (most basic) > primal (first intermixing of life and interacting elements) > material world (the teeming complex life forms as we commonly know them, scattered planets, stars, galaxies, and the spaces between them, etc.). Where there's the Elemental Plane and the Material Plane, there is no Primal Plane (I haven't looked to see how that fits into the game's cosmology, but bear with me here): primal forces develop in and from the flux between the chaos of the Elemental Plane and the more limiting structures of the Material Plane. So, how do we balance a primal form that lasts for only a minute versus a beast shape that can last for hours? Well, one thing is that we could give primal form the same duration as wild shape. For a primal form that can take on a tree-form, that even makes a certain amount of sense. Having only 2 uses is plenty when each use gives you many possible opportunities to use your beast shape abilities over the course of a game day. The enhancements we're looking at for the primal forms, though, seem to me to be different enough that keeping the duration to a minute, but increasing the number of uses as the druid goes up in level, is a reasonable option. More food for thought. [/QUOTE]
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