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Druid subclass: Circle of the Warden
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<blockquote data-quote="cbwjm" data-source="post: 7122671" data-attributes="member: 6788732"><p>I'm not entirely happy with these forms but thought I would post them for people to perhaps comment on. In particular, I would like to change the level 6 Form of the Life-Giver ability so that it isn't a direct rip from the cleric's Life Domain. The Life-Giver's level 2 abilities also aren't that interesting for their first ability and I think I would prefer to move it to level 6 and change the level 2 ability so that it directly affects healing spells in some way. (Level 6 abilities also should ideally not be too powerful as that is also the level that the Warden gains Extra Attack).</p><p></p><p><strong>Form of Storm’s Wrath</strong></p><p><em>Thunder crashes around you as your skin becomes the dark blue-grey of thunderclouds and your eyes flash with lightning.</em></p><p>Level 2: When you hit with a melee attack, you deal an extra 1d6 lightning damage.</p><p>Level 6: While in the Form of Storm’s wrath, you are surrounded by winds that protect you from threats from afar. Ranged attacks against you are made with disadvantage.</p><p>Level 10: The fury of the storm surrounds you. Enemies who move next to you or start their turn adjacent to you, take lightning damage equal to 2 + ¼ of your druid level. (Ability taken from the Barbarian UA)</p><p></p><p><strong>Form of the Earthshaker</strong></p><p>Level 2: When you assume your primal form, you gain a burrow speed of 15 feet. As a reaction to being hit by an attack, you can add your Constitution modifier (minimum 1) to your AC. If your new AC is higher than the attack roll, it is treated as a miss.</p><p>Level 6: When you hit a creature with a melee attack, it must make a Strength saving throw or be knocked prone.</p><p>Level 10: Earthly Rejuvenation. When you assume this form, you can spend hit dice to heal as if you had completed a short rest.</p><p></p><p><strong>Form of the Life-Giver</strong></p><p><em>You appear to increase in size as you take on the form of the legendary life-giver, granting vitality to your allies.</em></p><p>Level 2: You gain resistance to necrotic and poison damage. </p><p>Level 6: When you cast a spell of 1st level or higher that heals, you heal extra hit points equal to 2 + the spell’s level.</p><p>Level 10: Any ally that starts their turn within 10 feet of you who has less than half their health gains heals hit points equal to your wisdom modifier (minimum 1).</p><p></p><p>Having thought on this some more, I think I would allow a druid who belongs to the Circle of the Warden gain access to all of these forms. It brings back some of the versatility that they lose due to losing access to wildshape by having 4 forms to choose from for different situations (DPS, different DPS, tanking, healing).</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7122671, member: 6788732"] I'm not entirely happy with these forms but thought I would post them for people to perhaps comment on. In particular, I would like to change the level 6 Form of the Life-Giver ability so that it isn't a direct rip from the cleric's Life Domain. The Life-Giver's level 2 abilities also aren't that interesting for their first ability and I think I would prefer to move it to level 6 and change the level 2 ability so that it directly affects healing spells in some way. (Level 6 abilities also should ideally not be too powerful as that is also the level that the Warden gains Extra Attack). [B]Form of Storm’s Wrath[/B] [I]Thunder crashes around you as your skin becomes the dark blue-grey of thunderclouds and your eyes flash with lightning.[/I] Level 2: When you hit with a melee attack, you deal an extra 1d6 lightning damage. Level 6: While in the Form of Storm’s wrath, you are surrounded by winds that protect you from threats from afar. Ranged attacks against you are made with disadvantage. Level 10: The fury of the storm surrounds you. Enemies who move next to you or start their turn adjacent to you, take lightning damage equal to 2 + ¼ of your druid level. (Ability taken from the Barbarian UA) [B]Form of the Earthshaker[/B] Level 2: When you assume your primal form, you gain a burrow speed of 15 feet. As a reaction to being hit by an attack, you can add your Constitution modifier (minimum 1) to your AC. If your new AC is higher than the attack roll, it is treated as a miss. Level 6: When you hit a creature with a melee attack, it must make a Strength saving throw or be knocked prone. Level 10: Earthly Rejuvenation. When you assume this form, you can spend hit dice to heal as if you had completed a short rest. [B]Form of the Life-Giver[/B] [I]You appear to increase in size as you take on the form of the legendary life-giver, granting vitality to your allies.[/I] Level 2: You gain resistance to necrotic and poison damage. Level 6: When you cast a spell of 1st level or higher that heals, you heal extra hit points equal to 2 + the spell’s level. Level 10: Any ally that starts their turn within 10 feet of you who has less than half their health gains heals hit points equal to your wisdom modifier (minimum 1). Having thought on this some more, I think I would allow a druid who belongs to the Circle of the Warden gain access to all of these forms. It brings back some of the versatility that they lose due to losing access to wildshape by having 4 forms to choose from for different situations (DPS, different DPS, tanking, healing). [/QUOTE]
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