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*Dungeons & Dragons
druid support?
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<blockquote data-quote="Fanaelialae" data-source="post: 8702935" data-attributes="member: 53980"><p>Druids have numerous non-lethal spell options.</p><p></p><p>Ignoring utility spells (since they have no bearing on lethality) you have many ways to buff allies and debuff enemies:</p><p></p><p>1st: Entangle, Faerie Fire</p><p>2nd: Gust of Wind, Hold Person, Protection from Poison</p><p>3rd: Plant Growth, Protection from Energy, Sleet Storm, Wind Wall</p><p>4th: Confusion (assuming that them attacking each other isn't a violation of her ideals), Freedom of Movement, Grasping Vine, Hallucinatory Terrain, Polymorph, Stoneskin, Wall of Fire (depending on her ideals, since this can be used defensively for area denial)</p><p>5th: Antilife Shell, Wall of Stone</p><p>6th: Heroes Feast, Move Earth, Wall of Thorns (depending)</p><p>7th: Mirage Arcane (ie, impersonating enemies to get the drop on them), Plane Shift, Reverse Gravity (depending)</p><p>8th: Earthquake (depending), Feeblemind</p><p>9th: Foresight</p><p></p><p>Sprinkle in a few healing spells (because IME it never hurts to have a backup healer) and you've got yourself a good support caster that never has to (directly) kill. </p><p></p><p>The biggest issue is whether this will be enjoyable or not. A lot of these spells are concentration based, so after you cast your support spell you might be stuck mostly using the Dodge or Help actions. As long as that isn't an issue for you, best of luck!</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8702935, member: 53980"] Druids have numerous non-lethal spell options. Ignoring utility spells (since they have no bearing on lethality) you have many ways to buff allies and debuff enemies: 1st: Entangle, Faerie Fire 2nd: Gust of Wind, Hold Person, Protection from Poison 3rd: Plant Growth, Protection from Energy, Sleet Storm, Wind Wall 4th: Confusion (assuming that them attacking each other isn't a violation of her ideals), Freedom of Movement, Grasping Vine, Hallucinatory Terrain, Polymorph, Stoneskin, Wall of Fire (depending on her ideals, since this can be used defensively for area denial) 5th: Antilife Shell, Wall of Stone 6th: Heroes Feast, Move Earth, Wall of Thorns (depending) 7th: Mirage Arcane (ie, impersonating enemies to get the drop on them), Plane Shift, Reverse Gravity (depending) 8th: Earthquake (depending), Feeblemind 9th: Foresight Sprinkle in a few healing spells (because IME it never hurts to have a backup healer) and you've got yourself a good support caster that never has to (directly) kill. The biggest issue is whether this will be enjoyable or not. A lot of these spells are concentration based, so after you cast your support spell you might be stuck mostly using the Dodge or Help actions. As long as that isn't an issue for you, best of luck! [/QUOTE]
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