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Druid variant without Wild Shape
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<blockquote data-quote="GlassJaw" data-source="post: 7261867" data-attributes="member: 22103"><p>I've always wanted a full caster that used the Druid's spell list but didn't have Wild Shape. I also feel the Cleric Nature domain has a few issues, primarily that it overlaps too much with the Druid's role. Inspired by <a href="http://www.enworld.org/forum/showthread.php?593103-alternatives-to-Nature-domain" target="_blank">this thread</a>, here's my take on a Druid variant class that incorporates the Nature domain and doesn't have Wild Shape.</p><p></p><p>Hit Dice, Armor, Weapons, Saves, Tools: As Druid</p><p>Skills: Choose 3 from Druid list</p><p></p><p>[CODE]</p><p>Level Features</p><p>1 Druidic, Land Origin, Spellcasting</p><p>2 Charm Nature (1/rest), Natural Recovery</p><p>3 </p><p>4 ASI</p><p>5 Land's Stride</p><p>6 Dampen Elements, Charm Nature (2/rest)</p><p>7 </p><p>8 ASI, Elemental Strike (1d8)</p><p>9 </p><p>10 Nature's Ward</p><p>11 </p><p>12 ASI</p><p>13 </p><p>14 Elemental Strike (2d8), Nature's Sanctuary</p><p>15 </p><p>16 ASI</p><p>17 Masture of Nature</p><p>18 Charm Nature (3/rest), Timeless Body</p><p>19 ASI</p><p>20 Capstone?[/CODE]</p><p>[CODE]</p><p>Arctic </p><p>Level Circle Spells</p><p>1st Armor of Agathys, Fog Cloud</p><p> </p><p>Coast </p><p>Level Circle Spells</p><p>1st Create or Destroy Water, Fog Cloud</p><p> </p><p>Desert </p><p>Level Circle Spells</p><p>1st Create or Destroy Water, Silent Image</p><p> </p><p>Forest </p><p>Level Circle Spells</p><p>1st Entangle, Goodberry</p><p> </p><p>Grassland </p><p>Level Circle Spells</p><p>1st Entangle, Longstrider</p><p> </p><p>Mountain </p><p>Level Circle Spells</p><p>1st Feather Fall, Thunderwave</p><p> </p><p>Swamp </p><p>Level Circle Spells</p><p>1st Fog Cloud, Ray of Sickness</p><p> </p><p>Underdark </p><p>Level Circle Spells</p><p>1st Faerie Fire, Ray of Sickness</p><p>[/CODE]</p><p></p><p>I renamed some things from the Nature domain so they are more cohesive with the druid: Charm Nature was Channel Divinity, Elemental Strike was Divine Strike.</p><p></p><p>Everything is pretty much a direct mash-up and at the same level except for Land's Stride, which I moved to level 5 from 6 (level 6 was too crowded), and instead of choosing the Circle of the Land at level 2, you choose at level 1 (which now includes bonus level 1 spells).</p><p></p><p>Overall I'm liking how this is coming together and seems to pass the eyeball/gut test. I could use some feedback on the bonus 1st-level spells since I threw them together quickly. However, this class does need a capstone...</p><p></p><p>It's a full caster but neither the cleric or druid have capstones relating to spells or spellcasting (the sorcerer, warlock, and wizard do though - not sure if this is an arcane/divine distinction the designers chose to make). Also, capstones usually improve upon a feature that class already has instead of granting something new. </p><p></p><p>One idea I had was to improve Dampen Elements to grant immunity instead of just resistance. The capstone could improve the Charm Animals and Plants ability but that already gets a buff at level 17 (Master of Nature) and it doesn't feel worthwhile that a capstone affects a feature with a narrow usage. The capstone for the Paladin Oath of Ancients that allows the paladin to regain hit points fits thematically for this class as well.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7261867, member: 22103"] I've always wanted a full caster that used the Druid's spell list but didn't have Wild Shape. I also feel the Cleric Nature domain has a few issues, primarily that it overlaps too much with the Druid's role. Inspired by [URL="http://www.enworld.org/forum/showthread.php?593103-alternatives-to-Nature-domain"]this thread[/URL], here's my take on a Druid variant class that incorporates the Nature domain and doesn't have Wild Shape. Hit Dice, Armor, Weapons, Saves, Tools: As Druid Skills: Choose 3 from Druid list [CODE] Level Features 1 Druidic, Land Origin, Spellcasting 2 Charm Nature (1/rest), Natural Recovery 3 4 ASI 5 Land's Stride 6 Dampen Elements, Charm Nature (2/rest) 7 8 ASI, Elemental Strike (1d8) 9 10 Nature's Ward 11 12 ASI 13 14 Elemental Strike (2d8), Nature's Sanctuary 15 16 ASI 17 Masture of Nature 18 Charm Nature (3/rest), Timeless Body 19 ASI 20 Capstone?[/CODE] [CODE] Arctic Level Circle Spells 1st Armor of Agathys, Fog Cloud Coast Level Circle Spells 1st Create or Destroy Water, Fog Cloud Desert Level Circle Spells 1st Create or Destroy Water, Silent Image Forest Level Circle Spells 1st Entangle, Goodberry Grassland Level Circle Spells 1st Entangle, Longstrider Mountain Level Circle Spells 1st Feather Fall, Thunderwave Swamp Level Circle Spells 1st Fog Cloud, Ray of Sickness Underdark Level Circle Spells 1st Faerie Fire, Ray of Sickness [/CODE] I renamed some things from the Nature domain so they are more cohesive with the druid: Charm Nature was Channel Divinity, Elemental Strike was Divine Strike. Everything is pretty much a direct mash-up and at the same level except for Land's Stride, which I moved to level 5 from 6 (level 6 was too crowded), and instead of choosing the Circle of the Land at level 2, you choose at level 1 (which now includes bonus level 1 spells). Overall I'm liking how this is coming together and seems to pass the eyeball/gut test. I could use some feedback on the bonus 1st-level spells since I threw them together quickly. However, this class does need a capstone... It's a full caster but neither the cleric or druid have capstones relating to spells or spellcasting (the sorcerer, warlock, and wizard do though - not sure if this is an arcane/divine distinction the designers chose to make). Also, capstones usually improve upon a feature that class already has instead of granting something new. One idea I had was to improve Dampen Elements to grant immunity instead of just resistance. The capstone could improve the Charm Animals and Plants ability but that already gets a buff at level 17 (Master of Nature) and it doesn't feel worthwhile that a capstone affects a feature with a narrow usage. The capstone for the Paladin Oath of Ancients that allows the paladin to regain hit points fits thematically for this class as well. Thoughts? [/QUOTE]
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