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General Tabletop Discussion
*Pathfinder & Starfinder
Druid vs Wizard Lich
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<blockquote data-quote="MadWand" data-source="post: 5706382" data-attributes="member: 4540"><p>Fire Seeds could be a good spell here if the lich forgets to get fire resistance. Cast resist energy: fire on yourself, and one casting of fire seeds gets you a whole bunch of explosive seeds you keep on yourself. Then you try to get close, and say the command word as a free action to explode in a (small) ball of fire that will either take him out or do nothing. Then you have to track down his phylactery, good luck with that.</p><p></p><p>Remember you may need Air Walk or a flying form of some kind; he'll probably be flying.</p><p></p><p>One trick I've found useful against spellcasters is to have some way to cast Silence (a friendly cleric, for example). Cast it on a coin, and put it in the mouth of an intelligent ally. If that ally opens his mouth as a free action, any casters nearby can't cast spells and have any spellcasting interrupted. The ally can just as easily close his mouth later. This could be an effective way to shut down that Teleport.</p><p></p><p>Make sure you psych him out before the fight (if this is a formal duel) so he'll prepare the wrong spells. You can say "I'm gonna summon stuff every round! You won't be able to keep up!" etc. to mislead him about your strategy. It probably won't work, but it's worth a shot. Fights between PCs are about grabbing every advantage you can get.</p></blockquote><p></p>
[QUOTE="MadWand, post: 5706382, member: 4540"] Fire Seeds could be a good spell here if the lich forgets to get fire resistance. Cast resist energy: fire on yourself, and one casting of fire seeds gets you a whole bunch of explosive seeds you keep on yourself. Then you try to get close, and say the command word as a free action to explode in a (small) ball of fire that will either take him out or do nothing. Then you have to track down his phylactery, good luck with that. Remember you may need Air Walk or a flying form of some kind; he'll probably be flying. One trick I've found useful against spellcasters is to have some way to cast Silence (a friendly cleric, for example). Cast it on a coin, and put it in the mouth of an intelligent ally. If that ally opens his mouth as a free action, any casters nearby can't cast spells and have any spellcasting interrupted. The ally can just as easily close his mouth later. This could be an effective way to shut down that Teleport. Make sure you psych him out before the fight (if this is a formal duel) so he'll prepare the wrong spells. You can say "I'm gonna summon stuff every round! You won't be able to keep up!" etc. to mislead him about your strategy. It probably won't work, but it's worth a shot. Fights between PCs are about grabbing every advantage you can get. [/QUOTE]
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Druid vs Wizard Lich
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