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General Tabletop Discussion
*Dungeons & Dragons
Druid vs Wizard - which is the more powerful class?
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<blockquote data-quote="Manbearcat" data-source="post: 6212491" data-attributes="member: 6696971"><p>I've had both at every level of play. They both break the game but in different ways. </p><p></p><p>The Generalist Wizard (I'm assuming this is what we're referring to here) is more broadly focused and has several power-plays that can be deployed in a myriad number of situations. They break the action economy. They can absolutely control a battlefield with often just 1 spell (sometimes 2). They know everything. They can be anywhere and appear as just about anything. They can put you anywhere. They can retcon existence. They can utterly change a region and an economy at higher levels. They can assume any class role and do it as well or better than the primary mundane class...and typically without putting themselves in the same kind of danger as the primary class (eg summon monster as tank or trap-sweeper).</p><p></p><p>The Druid really, really, really breaks the action economy. And can mass heal his army and himself. And can know all manner of things when faced with situations of moderately greater specificity than the wizard. They can get to most places and can appear as anything. They can absolutely control a battlefield with 2 (sometimes 1) spells. They can utterly change a region and an economy at higher levels. They can bring the dead back to life. A Bear with his bear friends progressively summoning hordes of bears (that are mass regenned/buffed) is an order of magnitude better than a fighter or a barbarian. They can scout better than other scouts due to the symbiosis of their stock abilities + spells.</p><p></p><p>They are both a different kind of broken. Wizards are probably a 10 in flexibility and a 9 in potency across the spectrum of that flexibility. Druids are probably an 8 in flexibility and a 10 across the spectrum of that flexibility. I found extremely well-played wizards to be more annoying than the well-played druid due to the 10 in flexibility.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6212491, member: 6696971"] I've had both at every level of play. They both break the game but in different ways. The Generalist Wizard (I'm assuming this is what we're referring to here) is more broadly focused and has several power-plays that can be deployed in a myriad number of situations. They break the action economy. They can absolutely control a battlefield with often just 1 spell (sometimes 2). They know everything. They can be anywhere and appear as just about anything. They can put you anywhere. They can retcon existence. They can utterly change a region and an economy at higher levels. They can assume any class role and do it as well or better than the primary mundane class...and typically without putting themselves in the same kind of danger as the primary class (eg summon monster as tank or trap-sweeper). The Druid really, really, really breaks the action economy. And can mass heal his army and himself. And can know all manner of things when faced with situations of moderately greater specificity than the wizard. They can get to most places and can appear as anything. They can absolutely control a battlefield with 2 (sometimes 1) spells. They can utterly change a region and an economy at higher levels. They can bring the dead back to life. A Bear with his bear friends progressively summoning hordes of bears (that are mass regenned/buffed) is an order of magnitude better than a fighter or a barbarian. They can scout better than other scouts due to the symbiosis of their stock abilities + spells. They are both a different kind of broken. Wizards are probably a 10 in flexibility and a 9 in potency across the spectrum of that flexibility. Druids are probably an 8 in flexibility and a 10 across the spectrum of that flexibility. I found extremely well-played wizards to be more annoying than the well-played druid due to the 10 in flexibility. [/QUOTE]
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