Druid/Warshaper no spell varient

Phasics

First Post
Hi All

just wanted some advice on making a straightup shapeshifter melee fighter. This will deviate from RAW unfortunalty but alas I havent found any other way of doing it.

Put Simply

Druid Shapeshiter from PHB II and some number of warshaper levels.
Remove all druid spellcasting abilites and perhaps even all nature based class features

Now that takes out a mighty big chunk of a druids power so I need to balence it back up again by enchancing some of the melee aspects.

Possible options
Warshaper allowed with lower BAB maybe +2 or +3
AND/OR
Warshaper ability to grow and use extra limbs and increase exiting ones by one step i.e. a bit more flexible to a maximum of 4-5 attacks in a full round attack regardless of number of limbs
OR
Warshaper levels merge with druid levels i.e. would get the 5 warshaper levels starting at druid level 7 and finihsing at druid level 11. so end up with 20 druid levels maxed.
AND/OR
At some druid level char can increase or decesase size of any form by 1 step

Thus spell casting versatility traded for melee ability. now how much melee ability is the question I figure damage potential in line(maybe bit lower since forms other size and flying options) with a Fighter of the same level with full enchanted equipment for that level would be reasonable.

Thoughts ?
Cheers
 

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One way to beef this up would be to expand the shapeshifting options.

1. Add some extra forms (an aquatic form is notoriously missing).

2. Look at the Wild feats that are out there. Let the character gain a new one every third level or so (and make it usable once/day).

3. Once a character has had a form for, say, 4 levels give it a boost (+2 to Str/Dex/Con or a bonus feat useable only in that form or additional movement or something).

Depending on the flavor you want to go with this, you could also do things like add DR/silver.

-Stuart
 

szilard said:
One way to beef this up would be to expand the shapeshifting options.

1. Add some extra forms (an aquatic form is notoriously missing).

2. Look at the Wild feats that are out there. Let the character gain a new one every third level or so (and make it usable once/day).

3. Once a character has had a form for, say, 4 levels give it a boost (+2 to Str/Dex/Con or a bonus feat useable only in that form or additional movement or something).

Depending on the flavor you want to go with this, you could also do things like add DR/silver.

-Stuart

nice ideas

so potentially say at 5th level the 1st level predator from goes to +6 STR, gets +5feet speed now at 55
at 10th gets +8STR ,another +5feet to 60feet/round
etc
 

If you're taking away spells and all other class features besides Wild Shape, I'd add some hefty stuff to balance it up.

- Six skill points / level, and some extra skills -- Hide, Move Silently, Disguise, Bluff (at least).
- Switch good Will for good Reflex, and grant Evasion at 6th level (and Improved Evasion at 16th level).
- Grant [Shapeshifter] subtype at some level or another (which grants immunity to harmful transmutations, petrification, etc.).
- Full BAB? Is that too much?

Cheers, -- N
 

Would adding some sneak attack/skermish +1d6 as per Rogue/Scout be a bit much ?

perhaps the Preadtor form could get some sneak attacks
Ariel form get some skermish attacks
Ferrecoius Pred get some Rakes or extra dmg while grappling
etc
etc
 

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