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Druid weapon/implement
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<blockquote data-quote="Keenath" data-source="post: 4716322" data-attributes="member: 59792"><p>I would tend to allow any enhancement that the druid could apply to his Implement powers when <em>not</em> in beast form.</p><p></p><p>I know, that isn't much of an answer, because it isn't really clear what weapon properties can apply to an implement attack in the first place. Whether it's a wizard or druid with a staff, a sorcerer with a knife (athame), a Spiral Tower wizard, or a swordmage, there are plenty of classes that can use a weapon as an implement.</p><p></p><p>The official FAQ answer up to now has been that you can't use weapon properties or powers on Implement attacks, which would mean you can apply properties from a staff that's listed under Staff, but not a quarterstaff that has a weapon enchantment on it. Thus, a wizard's fire blast gets the damage bonus from a Staff of Ruin, but if he's carrying a Lifedrinker Quarterstaff he gains no temporary HP unless he kills the enemy with a weapon attack (which makes it virtually useless to him).</p><p></p><p>In most cases that makes sense. Magic Weapon powers are often related to the physical properties of the weapon itself or implicitly assume the weapon is physically impacting the target. It doesn't make much sense for a Vorpal sword to make a swordmage's spells deal bonus damage, or for a Jagged dagger to deal ongoing damage when a sorcerer's spell crits, or whatever.</p><p></p><p>But then some weapons' powers don't impact the character's attacks. There seems to be no good reason a wizard shouldn't benefit from a Parrying Staff, and a Mage's Weapon is specifically designed to help out people who are mixing magic with martial. And that ruling would actually disallow the PHB2's songblades from being used with bard powers, which they are clearly intended to work with.</p><p></p><p>On the other hand, one could rule that Pact weapons and Songblades and so on, which <em>specifically</em> state that they can be used as an implement, are exceptions to the rule and all their powers can be used with implement powers.</p><p></p><p>Your method sounds pretty good to me.</p><p></p><p>The FAQ answer seems fine to me, with the aforementioned exception.</p><p></p><p>It's not a perfect solution; it still doesn't explain why a weapon that gives a high critical die due to its physical construction would make your spells deal high critical damage. It disallows some weapons that seem like they ought to work both ways (for example, a Staff of Ruin wouldn't get to apply its damage bonus to OAs or other weapon powers). But I think the corner cases can probably be handled by DMs on a case by case basis, and some of it (such as crit damage) can be handwaved in the name of simplicity.</p><p></p><p>Actually, there are still some holes. Some weapon powers don't explicitly relate to an attack but still change the way things work. One could argue that a Staff of Power works just as well in the hands of a ranger as a wizard (it doesn't say "arcane daily or encounter power", just "daily or encounter power").</p><p></p><p>But at least this ruling stops a Staff of the Warmage from being used to increase the size of a fighter's Sweeping Blow or Thicket of Blades, which would just be bizarre.</p><p></p><p></p><p>Edit: Acutually, the PHB2 breaks this ruling completely by listing all the Sorcerer-focused daggers in the Weapons section. Sigh.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4716322, member: 59792"] I would tend to allow any enhancement that the druid could apply to his Implement powers when [I]not[/I] in beast form. I know, that isn't much of an answer, because it isn't really clear what weapon properties can apply to an implement attack in the first place. Whether it's a wizard or druid with a staff, a sorcerer with a knife (athame), a Spiral Tower wizard, or a swordmage, there are plenty of classes that can use a weapon as an implement. The official FAQ answer up to now has been that you can't use weapon properties or powers on Implement attacks, which would mean you can apply properties from a staff that's listed under Staff, but not a quarterstaff that has a weapon enchantment on it. Thus, a wizard's fire blast gets the damage bonus from a Staff of Ruin, but if he's carrying a Lifedrinker Quarterstaff he gains no temporary HP unless he kills the enemy with a weapon attack (which makes it virtually useless to him). In most cases that makes sense. Magic Weapon powers are often related to the physical properties of the weapon itself or implicitly assume the weapon is physically impacting the target. It doesn't make much sense for a Vorpal sword to make a swordmage's spells deal bonus damage, or for a Jagged dagger to deal ongoing damage when a sorcerer's spell crits, or whatever. But then some weapons' powers don't impact the character's attacks. There seems to be no good reason a wizard shouldn't benefit from a Parrying Staff, and a Mage's Weapon is specifically designed to help out people who are mixing magic with martial. And that ruling would actually disallow the PHB2's songblades from being used with bard powers, which they are clearly intended to work with. On the other hand, one could rule that Pact weapons and Songblades and so on, which [I]specifically[/I] state that they can be used as an implement, are exceptions to the rule and all their powers can be used with implement powers. Your method sounds pretty good to me. The FAQ answer seems fine to me, with the aforementioned exception. It's not a perfect solution; it still doesn't explain why a weapon that gives a high critical die due to its physical construction would make your spells deal high critical damage. It disallows some weapons that seem like they ought to work both ways (for example, a Staff of Ruin wouldn't get to apply its damage bonus to OAs or other weapon powers). But I think the corner cases can probably be handled by DMs on a case by case basis, and some of it (such as crit damage) can be handwaved in the name of simplicity. Actually, there are still some holes. Some weapon powers don't explicitly relate to an attack but still change the way things work. One could argue that a Staff of Power works just as well in the hands of a ranger as a wizard (it doesn't say "arcane daily or encounter power", just "daily or encounter power"). But at least this ruling stops a Staff of the Warmage from being used to increase the size of a fighter's Sweeping Blow or Thicket of Blades, which would just be bizarre. Edit: Acutually, the PHB2 breaks this ruling completely by listing all the Sorcerer-focused daggers in the Weapons section. Sigh. [/QUOTE]
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