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Druid WILD SHAPE !
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<blockquote data-quote="Diamabel" data-source="post: 6495692" data-attributes="member: 6788929"><p>1) The CR 1 Brown Bear (moon druid wildshape from level 1-5) has 34 HP, not 54. The Dire Wolf (Also CR 1) Has 37 HP, and the CR 1 Giant Hyena has 45 HP.</p><p></p><p>Yes, in the early levels, moon druid wildshape easily outclasses others.. but this drops off very quickly. They are stuck with the same forms until level 6 - and the level 6 (CR2) forms are not much of an upgrade.</p><p></p><p>2)Elemental wildshape consumes both uses of wildshape.. so 1 elemental shift per short rest. This is only effectively doubled vs. non magical weapons.. but we are talking level 10 here.</p><p></p><p>Barkskin helps, but don't forget it requires concentration. AC 16 is still not great..a lowly kobold is hitting on a 12, not even counting pack tactics.</p><p></p><p>In my experience thus far, the druid wildshape is amazing up until around level 5.. currently at level 6, enemies are dropping the druid out of wildshape in 1 round of combat, or just ignoring it entirely. Flying enemies make bears.. well, sad pandas <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Wildshape suffers from some other issues.. no casting while wildshaped, no benefit from magic items while wildshaped, and a large lack of scaling/synergy with feats.</p><p></p><p>Again, I do not disagree that wildshape is out of line early on, I only stated that it tails off as levels get higher.</p><p></p><p>I think temp HP is a good idea (Though 2x druid level is on the low side, imo... at level 2, that is 1 average kobold hit) I would also consider scaling the beasts other statistics- use the druid's proficiency bonus+the applicable combat stat from the beast, rather than the static value. (ex: level 3 druid, shift to brown bear- str 19. Melee weapon attack 2+4=6)</p></blockquote><p></p>
[QUOTE="Diamabel, post: 6495692, member: 6788929"] 1) The CR 1 Brown Bear (moon druid wildshape from level 1-5) has 34 HP, not 54. The Dire Wolf (Also CR 1) Has 37 HP, and the CR 1 Giant Hyena has 45 HP. Yes, in the early levels, moon druid wildshape easily outclasses others.. but this drops off very quickly. They are stuck with the same forms until level 6 - and the level 6 (CR2) forms are not much of an upgrade. 2)Elemental wildshape consumes both uses of wildshape.. so 1 elemental shift per short rest. This is only effectively doubled vs. non magical weapons.. but we are talking level 10 here. Barkskin helps, but don't forget it requires concentration. AC 16 is still not great..a lowly kobold is hitting on a 12, not even counting pack tactics. In my experience thus far, the druid wildshape is amazing up until around level 5.. currently at level 6, enemies are dropping the druid out of wildshape in 1 round of combat, or just ignoring it entirely. Flying enemies make bears.. well, sad pandas :) Wildshape suffers from some other issues.. no casting while wildshaped, no benefit from magic items while wildshaped, and a large lack of scaling/synergy with feats. Again, I do not disagree that wildshape is out of line early on, I only stated that it tails off as levels get higher. I think temp HP is a good idea (Though 2x druid level is on the low side, imo... at level 2, that is 1 average kobold hit) I would also consider scaling the beasts other statistics- use the druid's proficiency bonus+the applicable combat stat from the beast, rather than the static value. (ex: level 3 druid, shift to brown bear- str 19. Melee weapon attack 2+4=6) [/QUOTE]
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