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Druid with Animal Companion - how to build?
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<blockquote data-quote="NotAYakk" data-source="post: 7949762" data-attributes="member: 72555"><p><strong><span style="font-size: 22px">Circle of the Woods</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 18px">Primal Companion</span></strong></p><p></p><p>When you choose this circle at 2nd level, a Primal Spirit finds you. It takes the form of an animal companion. Choose Beast of the Air or Beast of the Sea from the UA-ClassFeatureVariants for the Ranger Beast Companion (<a href="https://media.wizards.com/2019/dnd/downloads/UA-ClassFeatures.pdf" target="_blank">https://media.wizards.com/2019/dnd/downloads/UA-ClassFeatures.pdf</a>), but use your Druid level instead of your Ranger level, and otherwise use the Beastmaster Animal Companion and Companion's Bond from the Beastmaster Ranger.</p><p></p><p>Additionally, you can use a bonus action to expend one spell slot to heal your companion 1d8 hit points per level of the spell slot expended.</p><p></p><p><span style="font-size: 18px"><strong>Primal Attack</strong></span></p><p></p><p>Starting at 6th level, when you cast any spell as an action your companion can also expend its reaction to make an attack. In addition, your companion's attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p><p></p><p><span style="font-size: 18px"><strong>Elemental Smite</strong></span></p><p></p><p>At 10th level, when your companion hits with a melee attack, you can expend a spell slot as a reaction. The attack deals an additional 1d8 damage, plus 1d8 damage per level of the spell slot (max 6d8). The additional damage is either fire, cold, poison, or lightning damage. Until the end of your next turn, any creature that hits your companion and is within 15' takes 1d8 damage of the same type.</p><p></p><p><strong><span style="font-size: 18px">Companion Form</span></strong></p><p></p><p>At 14th level, as an action you can expend a use of your wild shape in order to become a Beast of the Land or Beast of the Air, as if it was your companion. While in this Beast form, you can use Elemental Smite on your own melee attacks (including the damage if you are hit), and your Primal Companion feature to heal yourself.</p><p></p><p>There, try that. (I basically mashed up the Beastmaster and the Circle of the Moon to make a new druid circle centered around a companion).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7949762, member: 72555"] [B][SIZE=6]Circle of the Woods[/SIZE] [SIZE=5]Primal Companion[/SIZE][/B] When you choose this circle at 2nd level, a Primal Spirit finds you. It takes the form of an animal companion. Choose Beast of the Air or Beast of the Sea from the UA-ClassFeatureVariants for the Ranger Beast Companion ([URL]https://media.wizards.com/2019/dnd/downloads/UA-ClassFeatures.pdf[/URL]), but use your Druid level instead of your Ranger level, and otherwise use the Beastmaster Animal Companion and Companion's Bond from the Beastmaster Ranger. Additionally, you can use a bonus action to expend one spell slot to heal your companion 1d8 hit points per level of the spell slot expended. [SIZE=5][B]Primal Attack[/B][/SIZE] Starting at 6th level, when you cast any spell as an action your companion can also expend its reaction to make an attack. In addition, your companion's attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. [SIZE=5][B]Elemental Smite[/B][/SIZE] At 10th level, when your companion hits with a melee attack, you can expend a spell slot as a reaction. The attack deals an additional 1d8 damage, plus 1d8 damage per level of the spell slot (max 6d8). The additional damage is either fire, cold, poison, or lightning damage. Until the end of your next turn, any creature that hits your companion and is within 15' takes 1d8 damage of the same type. [B][SIZE=5]Companion Form[/SIZE][/B] At 14th level, as an action you can expend a use of your wild shape in order to become a Beast of the Land or Beast of the Air, as if it was your companion. While in this Beast form, you can use Elemental Smite on your own melee attacks (including the damage if you are hit), and your Primal Companion feature to heal yourself. There, try that. (I basically mashed up the Beastmaster and the Circle of the Moon to make a new druid circle centered around a companion). [/QUOTE]
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