Ok, lets say I wanted spontaneous casting for divine characters like the sorcerer. And let's say I think the Favored Soul is absolute stuffing. I dig the Spirit Shaman, but it relies too much on the DM putting Spirit-type opponents into the game. I also dig the Druid's suite of abilities.
So here's what I want to add to the Druid:
Spells known of the Sorcerer (the # of spells, not the spell list)
Spontaneous casting
Rate of new spell levels of sorcerer (2nd level spells at 4th Class level)
So here's what I want to keep:
Druid's special abilities. (those I don't want to keep are in the next section)
Druid's skill list
Druid's skill points
Druid's class spell list
What I'm willing to ditch or change:
Animal companion
Spells per day (as compared to the Sorcerer)
d8 HD
BAB
Spontaneous casting of Nature's Ally spells
Druid's Saving throws
So, what would the Druid class need to lose, or how many spells/day would the sorcerous spells/day table need to lose, for this class to be properly balanced?
So here's what I want to add to the Druid:
Spells known of the Sorcerer (the # of spells, not the spell list)
Spontaneous casting
Rate of new spell levels of sorcerer (2nd level spells at 4th Class level)
So here's what I want to keep:
Druid's special abilities. (those I don't want to keep are in the next section)
Druid's skill list
Druid's skill points
Druid's class spell list
What I'm willing to ditch or change:
Animal companion
Spells per day (as compared to the Sorcerer)
d8 HD
BAB
Spontaneous casting of Nature's Ally spells
Druid's Saving throws
So, what would the Druid class need to lose, or how many spells/day would the sorcerous spells/day table need to lose, for this class to be properly balanced?