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General Tabletop Discussion
*Pathfinder & Starfinder
Druid with Sorcerer spellcasting
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<blockquote data-quote="Nifft" data-source="post: 2951445" data-attributes="member: 6562"><p>How about the normal Druid, but with Spirit Shaman spellcasting?</p><p>Basically, a small "spells known" list that changes every day, and then spontaneously cast from that list.</p><p></p><p>This gets around the major problem that I see with Spontaneous Druid and Spontaneous Cleric threads: class features hidden in the spell list.</p><p></p><p>Wizards and Sorcerers get this to a small degree too: is <em>contingency</em> a spell or a class feature? It acts like the latter. But the problem is much worse for Druids and Clerics, and the whole party suffers if the Divine casters don't have the ability to use restorative magic during 'downtime'.</p><p></p><p>The effects of the following spells should be available with proper caster level and a day's rest:</p><p>- <em>cure</em> spells</p><p>- <em>lesser restoration</em></p><p>- <em>neutralize poison</em> and [/i]remove disease[/i]</p><p>- <em>reincarnate</em></p><p>- <em>atonement</em>, <em>awaken</em>, <em>commune with nature</em> and <em>hallow</em></p><p>- <em>spellstaff</em></p><p>- <em>heal</em></p><p>- <em>word of recall</em></p><p></p><p></p><p>One other thing to worry about: the Druid's spell list is highly situational. Much more so that either the Sorc/Wiz or Cleric list. Compare e.g. <em>rusting grasp</em> or <em>quench</em> vs. any 3rd level Sorc/Wiz spell. The Druid has great spells, but they are not always the sort of stuff you want to cast every encounter (unlike <em>fireball</em> or <em>lightning bolt</em>).</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 2951445, member: 6562"] How about the normal Druid, but with Spirit Shaman spellcasting? Basically, a small "spells known" list that changes every day, and then spontaneously cast from that list. This gets around the major problem that I see with Spontaneous Druid and Spontaneous Cleric threads: class features hidden in the spell list. Wizards and Sorcerers get this to a small degree too: is [i]contingency[/i] a spell or a class feature? It acts like the latter. But the problem is much worse for Druids and Clerics, and the whole party suffers if the Divine casters don't have the ability to use restorative magic during 'downtime'. The effects of the following spells should be available with proper caster level and a day's rest: - [i]cure[/i] spells - [i]lesser restoration[/i] - [i]neutralize poison[/i] and [/i]remove disease[/i] - [i]reincarnate[/i] - [i]atonement[/i], [i]awaken[/i], [i]commune with nature[/i] and [i]hallow[/i] - [i]spellstaff[/i] - [i]heal[/i] - [i]word of recall[/i] One other thing to worry about: the Druid's spell list is highly situational. Much more so that either the Sorc/Wiz or Cleric list. Compare e.g. [i]rusting grasp[/i] or [i]quench[/i] vs. any 3rd level Sorc/Wiz spell. The Druid has great spells, but they are not always the sort of stuff you want to cast every encounter (unlike [i]fireball[/i] or [i]lightning bolt[/i]). -- N [/QUOTE]
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Druid with Sorcerer spellcasting
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