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Druid with spontaneous casting
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<blockquote data-quote="Nifft" data-source="post: 1132310" data-attributes="member: 6562"><p><strong>Elemental Fury Path</strong></p><p>1 Produce Flame: 1d6+1/level Fire damage, touch or thrown.</p><p>2 Flame Blade: Touch attack deals 1d8 +1/two levels damage.</p><p>3 Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.</p><p>4 Flame Strike: Smite foes with divine fire (1d6/level damage).</p><p>5 Call Lightning Storm: As call lightning, but 5d6 damage per bolt.</p><p>6 Fire Seeds: Acorns and berries become grenades and bombs.</p><p>7 Fire Storm: Deals 1d6/level fire damage.</p><p>8 Earthquake: Intense tremor shakes 5-ft./level radius.</p><p>9 Storm of Vengeance: Storm rains acid, lightning, and hail.</p><p></p><p></p><p><strong>Blight Path</strong></p><p>1 Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).</p><p>2 Warp Wood: Bends wood (shaft, handle, door, plank).</p><p>3 Poison: Touch deals 1d10 Con damage, repeats in 1 min.</p><p>4 Blight: Withers one plant or deals 1d6/level damage to plant creature.</p><p>5 Insect Plague: Locust swarms attack creatures.</p><p>6 Antilife Shell: 10-ft.-radius field hedges out living creatures.</p><p>7 Creeping Doom: Swarms of centipedes attack at your command.</p><p>8 Finger of Death: Kills one subject.</p><p>9 Antipathy: Object or location affected by spell repels certain creatures.</p><p></p><p></p><p><strong>Hidden Path</strong></p><p>1 Pass without Trace: One subject/level leaves no tracks.</p><p>2 Tree Shape: You look exactly like a tree for 1 hour/level.</p><p>3 Meld into Stone: You and your gear merge with stone.</p><p>4 Freedom of Movement: Subject moves normally despite impediments.</p><p>5 Tree Stride: Step from one tree to another far away.</p><p>6 Transport via Plants: Move instantly from one plant to another of the same kind.</p><p>7 Changestaff: Your staff becomes a treant on command.</p><p>8 Animal Shapes: One ally/level polymorphs into chosen animal.</p><p>9 Shapechange: Transforms you into any creature, and change forms once per round.</p><p></p><p></p><p><strong>Path of Eyes and Ears</strong></p><p>1 Speak with Animals: You can communicate with animals.</p><p>2 Animal Messenger: Sends a Tiny animal to a specific place.</p><p>3 Speak with Plants: You can talk to normal plants and plant creatures.</p><p>4 Scrying: Spies on subject from a distance.</p><p>5 Commune with Nature: Learn about terrain for 1 mile/level.</p><p>6 Stone Tell: Talk to natural or worked stone.</p><p>7 True Seeing: Lets you see all things as they really are.</p><p>8 Word of Recall: Teleports you back to designated place.</p><p>9 Foresight: Sixth sense warns of impending danger.</p><p></p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1132310, member: 6562"] [b]Elemental Fury Path[/b] 1 Produce Flame: 1d6+1/level Fire damage, touch or thrown. 2 Flame Blade: Touch attack deals 1d8 +1/two levels damage. 3 Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky. 4 Flame Strike: Smite foes with divine fire (1d6/level damage). 5 Call Lightning Storm: As call lightning, but 5d6 damage per bolt. 6 Fire Seeds: Acorns and berries become grenades and bombs. 7 Fire Storm: Deals 1d6/level fire damage. 8 Earthquake: Intense tremor shakes 5-ft./level radius. 9 Storm of Vengeance: Storm rains acid, lightning, and hail. [b]Blight Path[/b] 1 Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5). 2 Warp Wood: Bends wood (shaft, handle, door, plank). 3 Poison: Touch deals 1d10 Con damage, repeats in 1 min. 4 Blight: Withers one plant or deals 1d6/level damage to plant creature. 5 Insect Plague: Locust swarms attack creatures. 6 Antilife Shell: 10-ft.-radius field hedges out living creatures. 7 Creeping Doom: Swarms of centipedes attack at your command. 8 Finger of Death: Kills one subject. 9 Antipathy: Object or location affected by spell repels certain creatures. [b]Hidden Path[/b] 1 Pass without Trace: One subject/level leaves no tracks. 2 Tree Shape: You look exactly like a tree for 1 hour/level. 3 Meld into Stone: You and your gear merge with stone. 4 Freedom of Movement: Subject moves normally despite impediments. 5 Tree Stride: Step from one tree to another far away. 6 Transport via Plants: Move instantly from one plant to another of the same kind. 7 Changestaff: Your staff becomes a treant on command. 8 Animal Shapes: One ally/level polymorphs into chosen animal. 9 Shapechange: Transforms you into any creature, and change forms once per round. [b]Path of Eyes and Ears[/b] 1 Speak with Animals: You can communicate with animals. 2 Animal Messenger: Sends a Tiny animal to a specific place. 3 Speak with Plants: You can talk to normal plants and plant creatures. 4 Scrying: Spies on subject from a distance. 5 Commune with Nature: Learn about terrain for 1 mile/level. 6 Stone Tell: Talk to natural or worked stone. 7 True Seeing: Lets you see all things as they really are. 8 Word of Recall: Teleports you back to designated place. 9 Foresight: Sixth sense warns of impending danger. -- N [/QUOTE]
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