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<blockquote data-quote="Shallown" data-source="post: 1667783" data-attributes="member: 1368"><p>Well first off to address the Spontaneous Summoner. The spirit shaman from Complete divine only allows (even at high levels) A max of 3 spells I can choose daily. Basically I have the druid spell list and can each day choose X number of spells. Those spells I can cast a lot more like a sorcerer. At my highest levels that X never passes 3 spells a day I can cast though I might be able to cast those spells 7-8 times a day (at high level). So I went with Spontaneous summoner/Healer to make that actually 2 more spells I can cast a day. Also With th buffs I can throwe out those summoned creatures can get tough.</p><p></p><p>If I had an animal companion I probably would not have gone that route. </p><p></p><p>Also summoning when your the buff/secondary caster isn't as bad. I am also concentrating on using the summoning for more than combat. Knowing the animal's abilities is paramount. Once I get elementals it will be even better. I plan to use my summonings as utility spells as well. Heck it has already saved the day in the first session when I summoned an Octopus to grapple a thief trying to escape. We were trying to take him down without killing (A big no-no in town) and with no weapons (also a big no-no in town)</p><p></p><p>Summoned creatures are sometimes poor combatants but if you use some of them intelligently such as to aid another or even block off escapes and such they are more versatile than they seem. (I been reading story hours and stealing every cool summoning Idea I can <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p></p><p>As to the role of this sort of character. I just finished running a campaign that ran into the 15-16th level. One of the NPC'/PC was a cohort Mystic Thuerge that really showed where this type of character can shine despite his weaknesses. In a large party where the character is not the main caster for either class. He picked the spells that where normally secondary choices becuase the main big boom spells and such was covered. He could also buff really well. As the main cleric became more of a front line self buffing fighter it became the Mystic theurges job to heal and such. </p><p></p><p>Another useful ability is the flexibility of using scrolls and wands etc. available to each class. It gives such versatility. It becomes a matter of playing your niche to the fullest.</p><p></p><p>I don't have great stats but not bad either 16 in both primary stats. I am playing the leader/social type of character despite my eccentric nature so I plan to bring more direct ability in the roleplaying than in combat. I realize how hard it will be to be effective in combat since I have chosen a really non min/maxed combo. Having such a limited choice in what spells I can pack may hurt but I can be effective with some foreknowledge of the challenge.</p><p></p><p>I think going for the more unused spells due to the lack of level dependence is also a factor. Sometimes throwing out some realitively unknwon/unused spell is more useful becuase the surprise shock of it trips up the enemies (Ie GM's) expectations. I know throwing out my octopus threw the Gm off his game a little. Even though he only lasted a round. </p><p></p><p>I am looking forward to scribe scroll next level. One big reason I decided to switch to Wizard at second level. I could use that feat since it lets me have some back up spells handy.</p><p></p><p>Are you planning to get any Item creation feats?</p><p></p><p>I am torn about getting Craft wonderous as soon as possible. With the expanded spell list avaliable it almost seems like a must get. </p><p></p><p></p><p></p><p></p><p>Luckily as far as my group goes they know I am playing a non combat powerful character and non of use are. So we are adjusting are tactics to deal with that.</p><p></p><p></p><p>So on to familiars. Also a tough decision since I am going Msytic Theurge my familiar won't advance with me enough to do a lot of the neater familair things. I will chose a weasal since that fits my spirit shaman side. Sort of a totem animal for me. I'm looking at ways to keep him useful even though his abilities will top out at 3rd level. I know the use of shared spell is useful as all get out. Any ideas / suggestions. I am not looking for min/max more unique ideas (even if they are someone else's)</p><p></p><p>Do you use the fact they get your ranks in skills often. I plan to use it a lot. Since my character talks to spirits from trees to houses and alleyways that talking to my familiar about arcana or nature would seem normal to me. Even with his lower int (6) he'll have a +1 in like 4 knowledge skills better than most the other players.</p><p></p><p>Thanks for BSing with me. Nice to see someone is using a similiar though unique combo.</p><p></p><p>later</p><p></p><p></p><p>I know you must be salvating to get Animal Growth. It is just too sweet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1667783, member: 1368"] Well first off to address the Spontaneous Summoner. The spirit shaman from Complete divine only allows (even at high levels) A max of 3 spells I can choose daily. Basically I have the druid spell list and can each day choose X number of spells. Those spells I can cast a lot more like a sorcerer. At my highest levels that X never passes 3 spells a day I can cast though I might be able to cast those spells 7-8 times a day (at high level). So I went with Spontaneous summoner/Healer to make that actually 2 more spells I can cast a day. Also With th buffs I can throwe out those summoned creatures can get tough. If I had an animal companion I probably would not have gone that route. Also summoning when your the buff/secondary caster isn't as bad. I am also concentrating on using the summoning for more than combat. Knowing the animal's abilities is paramount. Once I get elementals it will be even better. I plan to use my summonings as utility spells as well. Heck it has already saved the day in the first session when I summoned an Octopus to grapple a thief trying to escape. We were trying to take him down without killing (A big no-no in town) and with no weapons (also a big no-no in town) Summoned creatures are sometimes poor combatants but if you use some of them intelligently such as to aid another or even block off escapes and such they are more versatile than they seem. (I been reading story hours and stealing every cool summoning Idea I can :) ) As to the role of this sort of character. I just finished running a campaign that ran into the 15-16th level. One of the NPC'/PC was a cohort Mystic Thuerge that really showed where this type of character can shine despite his weaknesses. In a large party where the character is not the main caster for either class. He picked the spells that where normally secondary choices becuase the main big boom spells and such was covered. He could also buff really well. As the main cleric became more of a front line self buffing fighter it became the Mystic theurges job to heal and such. Another useful ability is the flexibility of using scrolls and wands etc. available to each class. It gives such versatility. It becomes a matter of playing your niche to the fullest. I don't have great stats but not bad either 16 in both primary stats. I am playing the leader/social type of character despite my eccentric nature so I plan to bring more direct ability in the roleplaying than in combat. I realize how hard it will be to be effective in combat since I have chosen a really non min/maxed combo. Having such a limited choice in what spells I can pack may hurt but I can be effective with some foreknowledge of the challenge. I think going for the more unused spells due to the lack of level dependence is also a factor. Sometimes throwing out some realitively unknwon/unused spell is more useful becuase the surprise shock of it trips up the enemies (Ie GM's) expectations. I know throwing out my octopus threw the Gm off his game a little. Even though he only lasted a round. I am looking forward to scribe scroll next level. One big reason I decided to switch to Wizard at second level. I could use that feat since it lets me have some back up spells handy. Are you planning to get any Item creation feats? I am torn about getting Craft wonderous as soon as possible. With the expanded spell list avaliable it almost seems like a must get. Luckily as far as my group goes they know I am playing a non combat powerful character and non of use are. So we are adjusting are tactics to deal with that. So on to familiars. Also a tough decision since I am going Msytic Theurge my familiar won't advance with me enough to do a lot of the neater familair things. I will chose a weasal since that fits my spirit shaman side. Sort of a totem animal for me. I'm looking at ways to keep him useful even though his abilities will top out at 3rd level. I know the use of shared spell is useful as all get out. Any ideas / suggestions. I am not looking for min/max more unique ideas (even if they are someone else's) Do you use the fact they get your ranks in skills often. I plan to use it a lot. Since my character talks to spirits from trees to houses and alleyways that talking to my familiar about arcana or nature would seem normal to me. Even with his lower int (6) he'll have a +1 in like 4 knowledge skills better than most the other players. Thanks for BSing with me. Nice to see someone is using a similiar though unique combo. later I know you must be salvating to get Animal Growth. It is just too sweet. ;) later [/QUOTE]
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