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<blockquote data-quote="Shallown" data-source="post: 1668059" data-attributes="member: 1368"><p>Basically this is him. three house rules. You get two extra skill points per level. everyone does.. Second is house ruled Know Rel for the Spirit shaman due to background. Third My Spirit shaman (maybe not all don't know) Can speak with spirits instead of use animal Empathy. I'll try to post that ability at the end.</p><p></p><p>Polk Hunter</p><p></p><p>Spirit shaman, NG 1st level</p><p>Str 9</p><p>Dex 14</p><p>Con 14</p><p>Int 16</p><p>Wis 16</p><p>Cha 15</p><p>(second best rolls in group, beat by wizard with same rolls except a 12 instead of a 9 SOB <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>skills in ranks</p><p>Conc 4, Craft (scrimshaw) 2, Dip 4, Handle animal 2, heal 2, Know local 2, Know nature 4, Know religion 4, listen 3, spot 3, Spellcraft 4, survival 2</p><p></p><p>base</p><p>BAB 0, Fort +2, Will +2</p><p></p><p>Feats Spontaneous Healer, Spontaneous Summoner both from complete divine, Alertness (from spirit guide)</p><p></p><p>Can have 3 zero levels and 1 1st level from the druid list chosen daily.</p><p>Can cast 4 zero and 3 first.</p><p></p><p>normally has</p><p>guidance light and detect magic</p><p>shillieghle (sp Wrong i know)</p><p>And my spontaneous spells which gives me a little more choice. </p><p></p><p>HAs a guard dog to haul stuff for him and protect him a little.</p><p></p><p>Has a nice selection of weapons (club, short bow, javelins All hunting weapons basically) and leather armor. All weapons do 1d6-1 damage but I can cast my 1st level spell to do +0 1d10 damage.</p><p></p><p></p><p>that's him basically gear is all hunting sort of stuff and he dresses but does not act like a savage. Has lots of animal skulls and beads etc hanging off leather cloths that sort of thing.</p><p></p><p>My special ability which is useful and fun to play. So far I have talked to a haunted house, a paranoid house, A house of ill repute, an extremely knowledgable well water spirit and a bored city gate. Of course I have only played one session so far. Information tends to be emotions and such or it takes on the persona of its occupants. Lots of Role playing fun though. Gotta up my Gather info skill.</p><p></p><p></p><p></p><p>Spirits Within - Through the use of his inner Spirit Guide a Spirit Shaman can hear and understand the voices of spirits within objects and areas through out the world. He can now use his Diplomacy, Gather information , Sense motive and other Social Interaction skills to talk with the "Spirits Within". This ability would only work on the most basic of spirits. More developed spirits such as elementals, fey and others listed in the Complete divine spirit sidebar. They have developed more individuality and intelligence so that they no longer communicate in the simple terms of the basic "Undeveloped spirits". If the Spirits shaman can communicate (through speaking A common language) with these developed Spirits he gains a +2 to social skills.</p><p></p><p>"Spirits Within" are too underdeveloped to be "Chastised" by the Spirit guide or be affected by almost all other magical forces. Spirits exist in most items and places. So an inn meeting room would most likely have a hearth spirit. The hearth spirit would know if the inn has been busy (since the fires have been stoked a lot for cooking) and other small things but would not know or care about individuals or many other worldly concerns. Though it might be aware of say a fight in the inn but not about the participants. </p><p></p><p>The older a spirit is usually the more developed it is as well. A young sapling may have nothing more than an infantile spirit compared to a mighty oaks aged and wise spirit. If a place or object is greatly altered then the spirit is often destroyed. This is the natural order of things to some extent. Spirits always take on the aspects of their residence. The spirit of an ageless mountain may take a week to complete a sentence while the Spirit of the winds may speak so fast they cannot be understood as the flit by. </p><p></p><p>What things a Spirit would know or care about depends is left up to the GM.</p></blockquote><p></p>
[QUOTE="Shallown, post: 1668059, member: 1368"] Basically this is him. three house rules. You get two extra skill points per level. everyone does.. Second is house ruled Know Rel for the Spirit shaman due to background. Third My Spirit shaman (maybe not all don't know) Can speak with spirits instead of use animal Empathy. I'll try to post that ability at the end. Polk Hunter Spirit shaman, NG 1st level Str 9 Dex 14 Con 14 Int 16 Wis 16 Cha 15 (second best rolls in group, beat by wizard with same rolls except a 12 instead of a 9 SOB ;) ) skills in ranks Conc 4, Craft (scrimshaw) 2, Dip 4, Handle animal 2, heal 2, Know local 2, Know nature 4, Know religion 4, listen 3, spot 3, Spellcraft 4, survival 2 base BAB 0, Fort +2, Will +2 Feats Spontaneous Healer, Spontaneous Summoner both from complete divine, Alertness (from spirit guide) Can have 3 zero levels and 1 1st level from the druid list chosen daily. Can cast 4 zero and 3 first. normally has guidance light and detect magic shillieghle (sp Wrong i know) And my spontaneous spells which gives me a little more choice. HAs a guard dog to haul stuff for him and protect him a little. Has a nice selection of weapons (club, short bow, javelins All hunting weapons basically) and leather armor. All weapons do 1d6-1 damage but I can cast my 1st level spell to do +0 1d10 damage. that's him basically gear is all hunting sort of stuff and he dresses but does not act like a savage. Has lots of animal skulls and beads etc hanging off leather cloths that sort of thing. My special ability which is useful and fun to play. So far I have talked to a haunted house, a paranoid house, A house of ill repute, an extremely knowledgable well water spirit and a bored city gate. Of course I have only played one session so far. Information tends to be emotions and such or it takes on the persona of its occupants. Lots of Role playing fun though. Gotta up my Gather info skill. Spirits Within - Through the use of his inner Spirit Guide a Spirit Shaman can hear and understand the voices of spirits within objects and areas through out the world. He can now use his Diplomacy, Gather information , Sense motive and other Social Interaction skills to talk with the "Spirits Within". This ability would only work on the most basic of spirits. More developed spirits such as elementals, fey and others listed in the Complete divine spirit sidebar. They have developed more individuality and intelligence so that they no longer communicate in the simple terms of the basic "Undeveloped spirits". If the Spirits shaman can communicate (through speaking A common language) with these developed Spirits he gains a +2 to social skills. "Spirits Within" are too underdeveloped to be "Chastised" by the Spirit guide or be affected by almost all other magical forces. Spirits exist in most items and places. So an inn meeting room would most likely have a hearth spirit. The hearth spirit would know if the inn has been busy (since the fires have been stoked a lot for cooking) and other small things but would not know or care about individuals or many other worldly concerns. Though it might be aware of say a fight in the inn but not about the participants. The older a spirit is usually the more developed it is as well. A young sapling may have nothing more than an infantile spirit compared to a mighty oaks aged and wise spirit. If a place or object is greatly altered then the spirit is often destroyed. This is the natural order of things to some extent. Spirits always take on the aspects of their residence. The spirit of an ageless mountain may take a week to complete a sentence while the Spirit of the winds may speak so fast they cannot be understood as the flit by. What things a Spirit would know or care about depends is left up to the GM. [/QUOTE]
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