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Druidesque 3.5 questions
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<blockquote data-quote="green slime" data-source="post: 1034396" data-attributes="member: 1325"><p>IMO, it is idiotic that by the rules, a druid that shapechanges into a bat, or porpoise cannot see in the dark, using the sonar ability of these real life animals. Or the sharks ability to detect faint electrical impulses.</p><p></p><p>Utterly stupid. YMMV.</p><p></p><p>It isn't like the setup is so overwhelming, that Druids will be the only logical choice for characters.</p><p></p><p>No animals yet presented, have fast healing or regeneration.</p><p></p><p>And scent is in no way a certain thing. Good yes, but not decisive. It doesn't grant the ability to do anything that several low level spells don't already.</p><p></p><p>Most shapes a Druid can change into preclude the class from its other prime ability: spell casting! Unless you spend one of your precious feat slots on Natural Spell. Which means it is almost required feat expenditure for a Druid.</p><p></p><p>What is the most overpowering extraordinary ability available? Would it really have been too much to allow all extraordinary abilities of the natural form taken? The game designers didn't think the Elemental form was too powerful at 16th level. Would all extraordinary Plant Traits be too much at 12th? (amongst them immunity to Criticals) I think not.</p><p></p><p>I think <em>Wild Shape</em> should be differentiated from <em>Polymorph</em> by allowing Extraordinary abilities of the forms allowed. Animals are far more limited in scope than the list available for wizards. Druids are fun characters, but are given the short end of the stick, IMO. <em>Polymorph</em> on the other hand shouldn't grant Special Quality extraordinary abilities.</p><p></p><p>All IMO, and YMMV, and what not.</p></blockquote><p></p>
[QUOTE="green slime, post: 1034396, member: 1325"] IMO, it is idiotic that by the rules, a druid that shapechanges into a bat, or porpoise cannot see in the dark, using the sonar ability of these real life animals. Or the sharks ability to detect faint electrical impulses. Utterly stupid. YMMV. It isn't like the setup is so overwhelming, that Druids will be the only logical choice for characters. No animals yet presented, have fast healing or regeneration. And scent is in no way a certain thing. Good yes, but not decisive. It doesn't grant the ability to do anything that several low level spells don't already. Most shapes a Druid can change into preclude the class from its other prime ability: spell casting! Unless you spend one of your precious feat slots on Natural Spell. Which means it is almost required feat expenditure for a Druid. What is the most overpowering extraordinary ability available? Would it really have been too much to allow all extraordinary abilities of the natural form taken? The game designers didn't think the Elemental form was too powerful at 16th level. Would all extraordinary Plant Traits be too much at 12th? (amongst them immunity to Criticals) I think not. I think [i]Wild Shape[/i] should be differentiated from [i]Polymorph[/i] by allowing Extraordinary abilities of the forms allowed. Animals are far more limited in scope than the list available for wizards. Druids are fun characters, but are given the short end of the stick, IMO. [i]Polymorph[/i] on the other hand shouldn't grant Special Quality extraordinary abilities. All IMO, and YMMV, and what not. [/QUOTE]
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