Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Druidic Initiation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormborn" data-source="post: 4548229" data-attributes="member: 14041"><p>At the end of the last session the PCs reached 11th level (all except for the warlock who had to be reincarnated a few sessions back) and were given, via an allied NPC, an oracle.</p><p></p><p>They were directed to return to the Druid's home and consult the Elder for guidance (they are seeking their missing mentors and trying to find out who is hunting them). The Druid is a Tauren/Minotaur from a tribe that lives in an area of low hills and plains. His people worship nature spirits of which the chief is the moon. They currently only build what is in harmony with nature, but once built great stone cities and monuments. Some of the surrounding cities still bare their mark after thousands of years. </p><p></p><p>So I was thinking that they can get the information they need from either the Elder or from something that the Druids have bound. On the one hand the Elder only gives up the info to a Druid of the Inner Circle, which would require the party Druid to undergo an initation trial that the other PCs could go along on as "sacred companions." On the other hand the Druids could have bound an ancient spirit who can reveal the information, and the PCs have to then endure the corrupted creatures around the vault where it is kept. A third possibilty is the PCs undergo a vision quest, so the actual adventure could be almost anything but still result in them getting the info they need.</p><p></p><p>So, what I need are either suggestions for what to include in such an adventure or an actual adventure that could be made to work. They have just finished an extended adventure where they fought maurauding giants unleashed on the Warblade's homeland to draw her and the party in. So a lot of stand up fighting. I want to have something that will involve more skill use (especially traps as we have not had any in a while, social encounters, etc) and some interesting combats against foes that use something other than the brute tactics of ogres and giants.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Stormborn, post: 4548229, member: 14041"] At the end of the last session the PCs reached 11th level (all except for the warlock who had to be reincarnated a few sessions back) and were given, via an allied NPC, an oracle. They were directed to return to the Druid's home and consult the Elder for guidance (they are seeking their missing mentors and trying to find out who is hunting them). The Druid is a Tauren/Minotaur from a tribe that lives in an area of low hills and plains. His people worship nature spirits of which the chief is the moon. They currently only build what is in harmony with nature, but once built great stone cities and monuments. Some of the surrounding cities still bare their mark after thousands of years. So I was thinking that they can get the information they need from either the Elder or from something that the Druids have bound. On the one hand the Elder only gives up the info to a Druid of the Inner Circle, which would require the party Druid to undergo an initation trial that the other PCs could go along on as "sacred companions." On the other hand the Druids could have bound an ancient spirit who can reveal the information, and the PCs have to then endure the corrupted creatures around the vault where it is kept. A third possibilty is the PCs undergo a vision quest, so the actual adventure could be almost anything but still result in them getting the info they need. So, what I need are either suggestions for what to include in such an adventure or an actual adventure that could be made to work. They have just finished an extended adventure where they fought maurauding giants unleashed on the Warblade's homeland to draw her and the party in. So a lot of stand up fighting. I want to have something that will involve more skill use (especially traps as we have not had any in a while, social encounters, etc) and some interesting combats against foes that use something other than the brute tactics of ogres and giants. Any thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Druidic Initiation
Top