Druids & Alan Moore's "Swamp Thing"

el-remmen

Moderator Emeritus
I just picked up the trade paperback collections of Alan Moore's incredible run on DC comic's Swamp Thing (is there a better comic writer?) and going along with my oft-expressed opinion that everything you wanted to know about running a good campaign you can learn from comic books - I realized that the Swamp Thing's point of view (and sometimes the POV of the villians or anti-heroes he runs into) are readily adaptible for a druid character.

I understand that people find druids are often difficult to play, that it is hard to get a hold on their mindset and attitude, especially grasping neutrality in regards to their behavior - but look at Swamp Thing.

As a elemental manifestation of plant-life, he still has a human-like consciosuness. . . He watches over plant life (just add animals for druids), and while he is more reactive than proactive - he still does take action, work towards peaceful co-existance with humans, but still has a volitile side that can be moved to action - and has friends and loved ones that he fights for.

And yet, I doubt Swamp Thing cares if Penguin robs a bank or if an election is rigged or a million other petty evils of the civilized world. . .

On the other end, take a villian like the Fluronic Man (Posion Ivy might work too) - Here is an example of what an evil druid might be like - someone who believes the active promotion of plant (again, add animal for druids) life over human life and civilzation - He uses his power to have the swamp slowly encroach over towns - vines strangling people, plants hyper-oxygenating the air in order make people giddy and nervous and fires easier to catch.

I guess, I just wanted to give yet another example of how comic books can be very useful in providing guidelines and archetypes to build characters on in your campaigns - esp. considering that comic books (like D&D) are a realm of constant struggle and frequent "events" that require characters to act in extreme ways.
 

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I love Alan Moore's Swamp Thing. There are so many great stories in those comics.

If only the recent collections could do something about the horribly garish color... Oh well.
 



nemmerle said:
I just picked up the trade paperback collections of Alan Moore's incredible run on DC comic's Swamp Thing (is there a better comic writer?) and going along with my oft-expressed opinion that everything you wanted to know about running a good campaign you can learn from comic books - I realized that the Swamp Thing's point of view (and sometimes the POV of the villians or anti-heroes he runs into) are readily adaptible for a druid character.

I understand that people find druids are often difficult to play, that it is hard to get a hold on their mindset and attitude, especially grasping neutrality in regards to their behavior - but look at Swamp Thing.

As a elemental manifestation of plant-life, he still has a human-like consciosuness. . . He watches over plant life (just add animals for druids), and while he is more reactive than proactive - he still does take action, work towards peaceful co-existance with humans, but still has a volitile side that can be moved to action - and has friends and loved ones that he fights for.

And yet, I doubt Swamp Thing cares if Penguin robs a bank or if an election is rigged or a million other petty evils of the civilized world. . .

On the other end, take a villian like the Fluronic Man (Posion Ivy might work too) - Here is an example of what an evil druid might be like - someone who believes the active promotion of plant (again, add animal for druids) life over human life and civilzation - He uses his power to have the swamp slowly encroach over towns - vines strangling people, plants hyper-oxygenating the air in order make people giddy and nervous and fires easier to catch.

I guess, I just wanted to give yet another example of how comic books can be very useful in providing guidelines and archetypes to build characters on in your campaigns - esp. considering that comic books (like D&D) are a realm of constant struggle and frequent "events" that require characters to act in extreme ways.

Using Swamp Thing and Poison Ivy as examples of druids makes me think that maybe druids should gain and cast their spells from their spell list like sorcerers.

That would work to make them different than just clerics of a god of nature casting spells, rather their power would be more innate due to being "part" of nature itself.
 

I wasn't trying to say anything about their powers, bu their attitude and outlook. . .

I was not suggesting that druids should in some way be a "force" of nature or have their abilities changed to be in line with DC superhero characters.
 


Moore's Swamp Thing is a classic, specially the issues with Etrigan, right before Crisis, and also when Abby gets jailed in Gotham for screwing with a non-human entity (Swampy) and gets only released after Batman refreshes the mayor's memory about another non-human who's getting laid ("You know, that one in Metropolis... What's his name...?").

Swampy makes for a great druid inspiration, and looks great as a shambler... :)
 

Klaus said:
Moore's Swamp Thing is a classic, specially the issues with Etrigan, right before Crisis, and also when Abby gets jailed in Gotham for screwing with a non-human entity (Swampy)
Maybe I've seen one too many Japanese cartoons, but somehow, any such scene involving Mr. Vine-Sprouting-Wonder gives me entirely the wrong mental image. >.<

As to the subject at hand, I can see that working - it might end up making your "evil druids" less subtle and more "mu-hu-ha!" then I'd like, but that's just me. =/

- Sir Bob.

P.S. Nih!
 

I thought when Swampy got it on with Abby, he did so by possessing the body of John Constantine (who was willing to help the couple out)... but mayhaps I am misremembering. Ah, well.
 

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