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Druids and Bards (Malcolm_N versions and others)
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<blockquote data-quote="malcolm_n" data-source="post: 4261123" data-attributes="member: 63154"><p>Here's what I got this afternoon for the bard. Any particular level I should work to for your needs so that I can start on the druid? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Let me know what you think. The Versatile Attacks (encounter and daily) are that way on purpose based on the versatility option you chose at level one. If you take the Beloved musician option, the character can take the other Encounter or Daily suggested. Also, I'll add these to the OCC later so that it's in one doc. I just posted them here for ease of reference on both our parts.</p><p></p><p>[sblock=Bard spells over level 1]<u>Level 2</u></p><p></p><p><span style="color: Red"><strong>INSPIRE COURAGE </strong> </span> Bard Utility 2</p><p>You rally together with your allies and boost their confidence.</p><p>Encounter Arcane, Implement</p><p>Standard Action</p><p>Effect: Allies who can hear you gain a power bonus to attacks and saves vs. fear equal to your Charisma modifier until the start of your next turn.</p><p>Sustain Minor: You can sustain this power as long as at least one ally can hear you.</p><p></p><p><u>Level 3</u></p><p></p><p><span style="color: Red"><strong>SHOUT</strong></span> Bard Attack 3</p><p>You create a loud enough noise to hurt ears and boggle the mind.</p><p>Encounter Arcane * Implement, Thunder</p><p>Standard Action, Close blast 5</p><p>Target: One Creature within blast</p><p>Attack: Cha vs. Will</p><p>Hit: 4d8 + Cha thunder damage and target is dazed until the start of your next turn.</p><p>Beloved Musician: Sustain Minor and target is dazed (save ends).</p><p></p><p><span style="color: Red"><strong>VERSATILE ENCOUNTER</strong></span> Bard Attack 3 and 17</p><p>As a practitioner of several trades, you know a thing or two about a thing or two.</p><p>Daily Arcane, (Special)</p><p>Effect: Pick a Rogue, Warlord, or Wizard level 3 encounter attack (based on your versatility above). You gain that power as a Bard spell.</p><p>Special: Repeat this process at level 17 with an equivalent power.</p><p></p><p><u>Level 5</u></p><p></p><p><strong>HOLD MONSTER </strong> Bard Attack 5</p><p>You bind a monster in place with a riddle it cannot solve.</p><p>Daily Arcane * Implement, Charm</p><p>Standard Action, Close blast 5</p><p>Target: One Creature within blast</p><p>Attack: Int or Cha vs. Will</p><p>Hit: Target is stunned (save ends)</p><p>Miss: Target is immobilized (save ends)</p><p></p><p><strong>VERSATILE DAILY</strong> Bard Attack 5 and 19</p><p>As a practitioner of several trades, you know a thing or two about a thing or two.</p><p>Daily Arcane, (Special)</p><p>Effect: Pick a Rogue, Warlord, or Wizard level 5 daily attack (based on your versatility above). You gain that power as a Bard spell.</p><p>Special: Repeat this process at level 19 with an equivalent power.</p><p></p><p><u>Level 6</u></p><p></p><p><strong>CALL TO ARMS</strong> Bard Utility 6</p><p>Sensing something isn’t quite right, you brace the party for the worst.</p><p>Daily Arcane</p><p>Immediate Reaction</p><p>Trigger: Before rolling initiative</p><p>Effect: You and allies who can hear you gain a power bonus to Initiative equal to your Intelligence modifier. This bonus also applies to Perception checks until the end of your first turn.</p><p> </p><p><span style="color: Green"><strong>PARRY </strong> </span> Bard Utility 6</p><p>You pester your opponent by turning away his most vicious of attacks.</p><p>At-will Arcane, Stance, Weapon</p><p>Standard Action, Melee weapon</p><p>Effect: The next time a melee attack would hit you this turn, you can roll a melee attack using your Dexterity modifier and use the result as your defense instead.</p><p></p><p><u>Level 7</u></p><p></p><p><strong><span style="color: Red">IRRESISTABLE DANCE </span> </strong> Bard Attack 7</p><p>You strike up revelry within the foe’s head. </p><p>Encounter Arcane * Charm</p><p>Standard Action, Ranged 5</p><p>Target: One creature</p><p>Attack: Int or Cha vs. Will</p><p>Hit: Allies within range can make an immediate basic attack against the target. The target grants combat advantage to you and your allies (save ends).</p><p>Miss: The target grants combat advantage to you and your allies (save ends).</p><p></p><p><strong><span style="color: Red">POMP AND FLARE </span> </strong> Bard Attack 7</p><p>You demonstrate how to get by the enemy’s defenses for your comrade-at-arms.</p><p>Encounter Arcane * Weapon</p><p>Standard Action, Melee or Ranged weapon</p><p>Target: One creature</p><p>Attack: Melee or Ranged vs. Reflex</p><p>Hit: 2[W] + Dex damage and the next time one ally adjacent to you or the target makes an attack vs. the target’s AC, that ally may attack the target’s Reflex instead.</p><p>Miss: One ally adjacent to you or the target gets a +2 power bonus to attack the target’s AC until the end of that ally’s next turn.</p><p></p><p><u>Level 17</u></p><p></p><p><strong><span style="color: Red">SHOUT, GREATER</span> </strong> Bard Attack 3</p><p>You create a loud enough noise to hurt ears and boggle the mind.</p><p>Encounter Arcane * Implement, Thunder</p><p>Standard Action, Close blast 5</p><p>Target: All enemies within blast</p><p>Attack: Cha vs. Will</p><p>Hit: 4d8 + Cha thunder damage and target is dazed until the start of your next turn.</p><p>Beloved Musician: Sustain Minor and target is dazed (save ends).</p><p></p><p><u>Level 19</u></p><p></p><p><strong>HOLD MONSTER, MASS </strong> Bard Attack 19</p><p>You bind several monsters in place with a complicated expression.</p><p>Daily Arcane * Implement, Charm</p><p>Standard Action, Close blast 5</p><p>Target: All enemies within blast</p><p>Attack: Int or Cha vs. Will</p><p>Hit: Target is stunned (save ends)</p><p>Miss: Target is immobilized (save ends)[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4261123, member: 63154"] Here's what I got this afternoon for the bard. Any particular level I should work to for your needs so that I can start on the druid? :) Let me know what you think. The Versatile Attacks (encounter and daily) are that way on purpose based on the versatility option you chose at level one. If you take the Beloved musician option, the character can take the other Encounter or Daily suggested. Also, I'll add these to the OCC later so that it's in one doc. I just posted them here for ease of reference on both our parts. [sblock=Bard spells over level 1][U]Level 2[/U] [COLOR=Red][B]INSPIRE COURAGE [/B] [/COLOR] Bard Utility 2 You rally together with your allies and boost their confidence. Encounter Arcane, Implement Standard Action Effect: Allies who can hear you gain a power bonus to attacks and saves vs. fear equal to your Charisma modifier until the start of your next turn. Sustain Minor: You can sustain this power as long as at least one ally can hear you. [U]Level 3[/U] [COLOR=Red][B]SHOUT[/B][/COLOR] Bard Attack 3 You create a loud enough noise to hurt ears and boggle the mind. Encounter Arcane * Implement, Thunder Standard Action, Close blast 5 Target: One Creature within blast Attack: Cha vs. Will Hit: 4d8 + Cha thunder damage and target is dazed until the start of your next turn. Beloved Musician: Sustain Minor and target is dazed (save ends). [COLOR=Red][B]VERSATILE ENCOUNTER[/B][/COLOR] Bard Attack 3 and 17 As a practitioner of several trades, you know a thing or two about a thing or two. Daily Arcane, (Special) Effect: Pick a Rogue, Warlord, or Wizard level 3 encounter attack (based on your versatility above). You gain that power as a Bard spell. Special: Repeat this process at level 17 with an equivalent power. [U]Level 5[/U] [B]HOLD MONSTER [/B] Bard Attack 5 You bind a monster in place with a riddle it cannot solve. Daily Arcane * Implement, Charm Standard Action, Close blast 5 Target: One Creature within blast Attack: Int or Cha vs. Will Hit: Target is stunned (save ends) Miss: Target is immobilized (save ends) [B]VERSATILE DAILY[/B] Bard Attack 5 and 19 As a practitioner of several trades, you know a thing or two about a thing or two. Daily Arcane, (Special) Effect: Pick a Rogue, Warlord, or Wizard level 5 daily attack (based on your versatility above). You gain that power as a Bard spell. Special: Repeat this process at level 19 with an equivalent power. [U]Level 6[/U] [B]CALL TO ARMS[/B] Bard Utility 6 Sensing something isn’t quite right, you brace the party for the worst. Daily Arcane Immediate Reaction Trigger: Before rolling initiative Effect: You and allies who can hear you gain a power bonus to Initiative equal to your Intelligence modifier. This bonus also applies to Perception checks until the end of your first turn. [COLOR=Green][B]PARRY [/B] [/COLOR] Bard Utility 6 You pester your opponent by turning away his most vicious of attacks. At-will Arcane, Stance, Weapon Standard Action, Melee weapon Effect: The next time a melee attack would hit you this turn, you can roll a melee attack using your Dexterity modifier and use the result as your defense instead. [U]Level 7[/U] [B][COLOR=Red]IRRESISTABLE DANCE [/COLOR] [/B] Bard Attack 7 You strike up revelry within the foe’s head. Encounter Arcane * Charm Standard Action, Ranged 5 Target: One creature Attack: Int or Cha vs. Will Hit: Allies within range can make an immediate basic attack against the target. The target grants combat advantage to you and your allies (save ends). Miss: The target grants combat advantage to you and your allies (save ends). [B][COLOR=Red]POMP AND FLARE [/COLOR] [/B] Bard Attack 7 You demonstrate how to get by the enemy’s defenses for your comrade-at-arms. Encounter Arcane * Weapon Standard Action, Melee or Ranged weapon Target: One creature Attack: Melee or Ranged vs. Reflex Hit: 2[W] + Dex damage and the next time one ally adjacent to you or the target makes an attack vs. the target’s AC, that ally may attack the target’s Reflex instead. Miss: One ally adjacent to you or the target gets a +2 power bonus to attack the target’s AC until the end of that ally’s next turn. [U]Level 17[/U] [B][COLOR=Red]SHOUT, GREATER[/COLOR] [/B] Bard Attack 3 You create a loud enough noise to hurt ears and boggle the mind. Encounter Arcane * Implement, Thunder Standard Action, Close blast 5 Target: All enemies within blast Attack: Cha vs. Will Hit: 4d8 + Cha thunder damage and target is dazed until the start of your next turn. Beloved Musician: Sustain Minor and target is dazed (save ends). [U]Level 19[/U] [B]HOLD MONSTER, MASS [/B] Bard Attack 19 You bind several monsters in place with a complicated expression. Daily Arcane * Implement, Charm Standard Action, Close blast 5 Target: All enemies within blast Attack: Int or Cha vs. Will Hit: Target is stunned (save ends) Miss: Target is immobilized (save ends)[/sblock] [/QUOTE]
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