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<blockquote data-quote="Anthony Terry" data-source="post: 6493397" data-attributes="member: 6776492"><p>If you refer to previous editions, say 1st or Basic combined with a few early dragon magazine articles, I'm sure you can find a more elaborated ruling like your requesting. That I'm sure was along the general gist of what i discuss above, Non natural Materials disturbing the channelling of natural energy.</p><p></p><p>Rules like this come from a different age, where the rule books were meant to give examples of and teach you how to manage a fantasy world in the case of the DM's Guide and the players guide taught a player all the different ways to explore and interact with that world productivly. Obviously a part of this was combat but since 2nd edition, and this is the only real difference between any of the editions IMO, Combat, rules for it and character progression/balance are the only real focus of the rule books.</p><p></p><p>They stooped trying to provide you a role playing guide and provided you with a 1:1 combat manual with a role playing after thought and your surprised they stooped elaborating on what at the end of the day is a rule that probably would get removed in over 50% of fantasy / Sci-FI settings?</p><p></p><p>The only reason the Paladin restriction was removed even was the amount of moaning that occurred on WOC forums about it for as long as i can remember, they stopped caring about this sort of thing as far as standard rule books are concerned along time ago.</p></blockquote><p></p>
[QUOTE="Anthony Terry, post: 6493397, member: 6776492"] If you refer to previous editions, say 1st or Basic combined with a few early dragon magazine articles, I'm sure you can find a more elaborated ruling like your requesting. That I'm sure was along the general gist of what i discuss above, Non natural Materials disturbing the channelling of natural energy. Rules like this come from a different age, where the rule books were meant to give examples of and teach you how to manage a fantasy world in the case of the DM's Guide and the players guide taught a player all the different ways to explore and interact with that world productivly. Obviously a part of this was combat but since 2nd edition, and this is the only real difference between any of the editions IMO, Combat, rules for it and character progression/balance are the only real focus of the rule books. They stooped trying to provide you a role playing guide and provided you with a 1:1 combat manual with a role playing after thought and your surprised they stooped elaborating on what at the end of the day is a rule that probably would get removed in over 50% of fantasy / Sci-FI settings? The only reason the Paladin restriction was removed even was the amount of moaning that occurred on WOC forums about it for as long as i can remember, they stopped caring about this sort of thing as far as standard rule books are concerned along time ago. [/QUOTE]
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