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Druids and metal armor
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6493806" data-attributes="member: 6788652"><p>And here was me thinking that you chose a character class based on its appeal to you as a concept, rather than on the basis of immediately subverting it to pimp out your powers. Admittedly, I am old school AD&D in background, but the concept of Good or Evil Druids strikes me as odd - there's a subheading on p64 of the 5e PHB that says "Preserve the balance" and goes on to describe Druidical motivation as being about balance and favouring neither one side nor the other. Which means Neutral, no? Maybe that's just me.</p><p>(incidentally, "true" neutral always struck me as potentially being the cruellest alignment in the sense that winter is cruel or a river in flood is cruel - not evil, just implacably itself which can be cruel. It's hard to play.)</p><p>I personally find the idea of a Druid desiring to wear heavy clanking armour at odds with the central concept of the class who live in the wilds and are at one with nature, and have always kind of viewed Druids as a subset of Clerics - a very specific, specialised subset. Limitations on getting good AC seem overly meta, min-max in nature as opposed to character-led.</p><p>I know I'm in the minority here, but this does rather appear to be a discussion where, ahem, the woods aren't being seen for the trees. </p><p>At the end of the day, if you find a rule not to your liking, change it. The rules explicitly say this, a generosity on the part of the designers that many games do not offer.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6493806, member: 6788652"] And here was me thinking that you chose a character class based on its appeal to you as a concept, rather than on the basis of immediately subverting it to pimp out your powers. Admittedly, I am old school AD&D in background, but the concept of Good or Evil Druids strikes me as odd - there's a subheading on p64 of the 5e PHB that says "Preserve the balance" and goes on to describe Druidical motivation as being about balance and favouring neither one side nor the other. Which means Neutral, no? Maybe that's just me. (incidentally, "true" neutral always struck me as potentially being the cruellest alignment in the sense that winter is cruel or a river in flood is cruel - not evil, just implacably itself which can be cruel. It's hard to play.) I personally find the idea of a Druid desiring to wear heavy clanking armour at odds with the central concept of the class who live in the wilds and are at one with nature, and have always kind of viewed Druids as a subset of Clerics - a very specific, specialised subset. Limitations on getting good AC seem overly meta, min-max in nature as opposed to character-led. I know I'm in the minority here, but this does rather appear to be a discussion where, ahem, the woods aren't being seen for the trees. At the end of the day, if you find a rule not to your liking, change it. The rules explicitly say this, a generosity on the part of the designers that many games do not offer. [/QUOTE]
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