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Druids and Path Dependency: Why the Scimitar Helps Illuminate D&D
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<blockquote data-quote="overgeeked" data-source="post: 8779158" data-attributes="member: 86653"><p>Good to have you back. Hope you got the apology you clearly deserved.</p><p></p><p>I’m not sure path dependency is really an issue for swapping out the scimitar for a sickle now. There’s just no real knock-on effect to removing it from the druid. I see path dependency as more akin to the difficulties of changing armor to damage reduction rather than being harder to hit or replacing Vancian casting, for example. There’s just too many other things that would need to change for these to happen and the question of the game still feeling like D&D. That’s not the case with a druid using a scimitar or not.</p><p></p><p>I’m fine with the nature cleric and land druid niche overlap. Though I think they should refocus the druid a bit and make circle of the moon default to all druids. It’s their unique thing. Let it shine. Though having to deal with animal stats and game breaking combos is tedious.</p><p></p><p>It’s basically impossible to make the druid more historically accurate as there are no surviving records from the Celts about druids from a time when druids still existed. Oral tradition and not writing things down and all that. What little we know about them comes from the Romans and that’s of dubious historicity. Though we could go with the myths and legends surrounding druids instead…but I think that leads us right back to where we are now. And most post-1977 depictions of druids in fantasy media are lifted straight from AD&D.</p><p></p><p>If we were to switch druids up, I’d want the designers to look at World of Warcraft and Dungeon World as inspiration. Centering shapeshifting as the main draw and the spellcasting as a nice bonus.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8779158, member: 86653"] Good to have you back. Hope you got the apology you clearly deserved. I’m not sure path dependency is really an issue for swapping out the scimitar for a sickle now. There’s just no real knock-on effect to removing it from the druid. I see path dependency as more akin to the difficulties of changing armor to damage reduction rather than being harder to hit or replacing Vancian casting, for example. There’s just too many other things that would need to change for these to happen and the question of the game still feeling like D&D. That’s not the case with a druid using a scimitar or not. I’m fine with the nature cleric and land druid niche overlap. Though I think they should refocus the druid a bit and make circle of the moon default to all druids. It’s their unique thing. Let it shine. Though having to deal with animal stats and game breaking combos is tedious. It’s basically impossible to make the druid more historically accurate as there are no surviving records from the Celts about druids from a time when druids still existed. Oral tradition and not writing things down and all that. What little we know about them comes from the Romans and that’s of dubious historicity. Though we could go with the myths and legends surrounding druids instead…but I think that leads us right back to where we are now. And most post-1977 depictions of druids in fantasy media are lifted straight from AD&D. If we were to switch druids up, I’d want the designers to look at World of Warcraft and Dungeon World as inspiration. Centering shapeshifting as the main draw and the spellcasting as a nice bonus. [/QUOTE]
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