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Druids and Path Dependency: Why the Scimitar Helps Illuminate D&D
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<blockquote data-quote="James Gasik" data-source="post: 9362527" data-attributes="member: 6877472"><p>On the other hand, of course magic has an economic impact- why wouldn't it? Any innovation is going to have more than one use, whether intended or not.</p><p></p><p>The issue is when you look at a standard D&D world and say "odd, why is it like this when X spell exists?". Why hasn't <em>fabricate </em>started an industrial revolution? Why can't we solve a housing crisis with Wizards casting <em>Galder's Tower </em>every day? Why are there starving people when every 5th level Cleric can call upon the power of their gods to <em>create food and water</em>? Why is there disease when purifying food and drink is a 1st level spell, and curing disease is a second level spell?*</p><p></p><p>Why haven't undead who create spawn taken over the world?</p><p></p><p>There's no good answers to these beyond "because that's how it is", which undermines the verisimilitude of most game settings. And if we follow these things to their logical conclusion, we end up with worlds nothing like the traditional fantasy adventure of D&D.</p><p></p><p>So we look the other way and ignore it. Or make crazy rulings, like how in Pathfinder 1e, the iron from the wall of iron is perfectly able to hold back attacking foes, but is somehow unable to be used for anything other than a wall. It does make discussions with people who insist their D&D campaigns have to "make sense" and be "realistic" amusing, since there's absolutely nothing sensical about the proceedings, because they are <em>fantasy</em>...but what fantasy is to the individual is literally in the eye of the beholder (no, not you, Xanathar! The ego on that guy!).</p><p></p><p>*Unless you want to say spellcasters other than the PC's are rare, of course. Though that implies a "specialness" about PC's a lot of people reject. And there are official settings where spellcasters are so common you can't throw a rock without hitting an archmage!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9362527, member: 6877472"] On the other hand, of course magic has an economic impact- why wouldn't it? Any innovation is going to have more than one use, whether intended or not. The issue is when you look at a standard D&D world and say "odd, why is it like this when X spell exists?". Why hasn't [I]fabricate [/I]started an industrial revolution? Why can't we solve a housing crisis with Wizards casting [I]Galder's Tower [/I]every day? Why are there starving people when every 5th level Cleric can call upon the power of their gods to [I]create food and water[/I]? Why is there disease when purifying food and drink is a 1st level spell, and curing disease is a second level spell?* Why haven't undead who create spawn taken over the world? There's no good answers to these beyond "because that's how it is", which undermines the verisimilitude of most game settings. And if we follow these things to their logical conclusion, we end up with worlds nothing like the traditional fantasy adventure of D&D. So we look the other way and ignore it. Or make crazy rulings, like how in Pathfinder 1e, the iron from the wall of iron is perfectly able to hold back attacking foes, but is somehow unable to be used for anything other than a wall. It does make discussions with people who insist their D&D campaigns have to "make sense" and be "realistic" amusing, since there's absolutely nothing sensical about the proceedings, because they are [I]fantasy[/I]...but what fantasy is to the individual is literally in the eye of the beholder (no, not you, Xanathar! The ego on that guy!). *Unless you want to say spellcasters other than the PC's are rare, of course. Though that implies a "specialness" about PC's a lot of people reject. And there are official settings where spellcasters are so common you can't throw a rock without hitting an archmage! [/QUOTE]
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