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General Tabletop Discussion
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Druids and shape changing – I don't like it!!
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<blockquote data-quote="Li Shenron" data-source="post: 6189762" data-attributes="member: 1465"><p>But why rarer than casting spells? What does it intrinsically have that is more awesome than magically healing wounds or diseases, shooting fire, becoming invisible, messing with someone else's mind, moving objects in the air, floating in the air or bringing back the dead?</p><p></p><p>It could certainly be higher level, but that's usually chosen after considerations of how useful it is, rather than how awesome it looks. And in 5e it's been possible to move it down in level, because they split the usefulness into different tiers.</p><p></p><p>This is more like an academic question, since I had no issues when wildshape was a lv5+ ability, and thus I would be fine if they decided to move it to higher levels again.</p><p></p><p>Rather, the only possible issue I see, is that a lv1 (or very low level) feature is a feature that everyone of that class has. This means low diversity within that class, and in general IMHO it's not a good thing.</p><p></p><p></p><p></p><p>That one is definitely a legitimate concern. Limiting the number of forms is one way, another way is limiting the number of stats that you need to recalculate when you wildshape. </p><p></p><p></p><p></p><p>Of that design approach, I would like the fact that it ends up "de-siloing" everything, so that you don't have to be always restricted to X uses of a feature per day. </p><p></p><p>But for some reason, it seems gamers just love to collect "class features" on their character sheet, and hate dead levels with a passion, so anything that fills dead levels is very useful for the designers.</p><p></p><p></p><p></p><p>Haven't seen in it play, but why do you think it sucks? If it means "sucks at combat" then it's by choice, because the lesser forms are meant for non-combat purposes, mostly travel (incl. swimming and flying) and infiltration/going unnoticed. But these are not useless features, and hardly suck IMO.</p><p></p><p></p><p></p><p>Heh... sense of wonder is tricky to achieve in a game where half the PC/NPC cast spells. </p><p></p><p>Incidentally, wildshaping into an eagle requires level 9, the same level at which acleric gets <em>Raise Dead</em>: "Nobody dies in our town except the very elderly, we keep a couple of lv9 Clerics on tenure here".</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6189762, member: 1465"] But why rarer than casting spells? What does it intrinsically have that is more awesome than magically healing wounds or diseases, shooting fire, becoming invisible, messing with someone else's mind, moving objects in the air, floating in the air or bringing back the dead? It could certainly be higher level, but that's usually chosen after considerations of how useful it is, rather than how awesome it looks. And in 5e it's been possible to move it down in level, because they split the usefulness into different tiers. This is more like an academic question, since I had no issues when wildshape was a lv5+ ability, and thus I would be fine if they decided to move it to higher levels again. Rather, the only possible issue I see, is that a lv1 (or very low level) feature is a feature that everyone of that class has. This means low diversity within that class, and in general IMHO it's not a good thing. That one is definitely a legitimate concern. Limiting the number of forms is one way, another way is limiting the number of stats that you need to recalculate when you wildshape. Of that design approach, I would like the fact that it ends up "de-siloing" everything, so that you don't have to be always restricted to X uses of a feature per day. But for some reason, it seems gamers just love to collect "class features" on their character sheet, and hate dead levels with a passion, so anything that fills dead levels is very useful for the designers. Haven't seen in it play, but why do you think it sucks? If it means "sucks at combat" then it's by choice, because the lesser forms are meant for non-combat purposes, mostly travel (incl. swimming and flying) and infiltration/going unnoticed. But these are not useless features, and hardly suck IMO. Heh... sense of wonder is tricky to achieve in a game where half the PC/NPC cast spells. Incidentally, wildshaping into an eagle requires level 9, the same level at which acleric gets [I]Raise Dead[/I]: "Nobody dies in our town except the very elderly, we keep a couple of lv9 Clerics on tenure here". [/QUOTE]
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Druids and shape changing – I don't like it!!
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