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druids don't get animal companions?
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<blockquote data-quote="evilbob" data-source="post: 6359908" data-attributes="member: 9789"><p><strong>Paladins don't either</strong></p><p></p><p>Sorry, just realized: paladins don't get mounts anymore, either.</p><p></p><p>However, they do get "Find Steed" which is a pretty awesome 2nd level spell and way better. It allows you to permanently summon a celestial / fiendish / etc. mount of your choice (no casting cost), and resummon it if it dies or you dismiss it (10 min casting time). It has an Int of 6 and understands your language, and you can communicate with it telepathically for up to a mile. Now THAT is an animal companion!</p><p></p><p>The paladin steed doesn't specifically get attacks or actions listed, but while you ride it you can cast spells on both of you and it, and it "allows you to fight as a seemless unit" which is a bit nebulous as to whether or not it would make its own attacks, but it seems like it would. Maybe the DMG has more guidance.</p><p></p><p></p><p>Meanwhile wizards (or anyone who grabs a 1st level wizard spell) get Find Familiar, and these things mostly suck. Foremost, they give no static benefit to anything anymore, so all you really get is a pet now. They have their own initiative but cannot attack. You can see through its eyes and hear through its ears and communicate telepathically up to 100 feet, and in a HILARIOUS nod to how familiars are typically treated (and maybe even Order of the Stick) you can actually have it pop off into a pocket dimension where it hangs out until you need it. The main thing it can do for you otherwise is deliver touch spells within 100 feet, using the familiar's reaction to do so. Definitely not worth wasting a spell slot but if you find a scroll and have some downtime, might be nice to pay the 10g fee and have one on retainer for the occasional shocking grasp. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="evilbob, post: 6359908, member: 9789"] [b]Paladins don't either[/b] Sorry, just realized: paladins don't get mounts anymore, either. However, they do get "Find Steed" which is a pretty awesome 2nd level spell and way better. It allows you to permanently summon a celestial / fiendish / etc. mount of your choice (no casting cost), and resummon it if it dies or you dismiss it (10 min casting time). It has an Int of 6 and understands your language, and you can communicate with it telepathically for up to a mile. Now THAT is an animal companion! The paladin steed doesn't specifically get attacks or actions listed, but while you ride it you can cast spells on both of you and it, and it "allows you to fight as a seemless unit" which is a bit nebulous as to whether or not it would make its own attacks, but it seems like it would. Maybe the DMG has more guidance. Meanwhile wizards (or anyone who grabs a 1st level wizard spell) get Find Familiar, and these things mostly suck. Foremost, they give no static benefit to anything anymore, so all you really get is a pet now. They have their own initiative but cannot attack. You can see through its eyes and hear through its ears and communicate telepathically up to 100 feet, and in a HILARIOUS nod to how familiars are typically treated (and maybe even Order of the Stick) you can actually have it pop off into a pocket dimension where it hangs out until you need it. The main thing it can do for you otherwise is deliver touch spells within 100 feet, using the familiar's reaction to do so. Definitely not worth wasting a spell slot but if you find a scroll and have some downtime, might be nice to pay the 10g fee and have one on retainer for the occasional shocking grasp. :) [/QUOTE]
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