Aberzanzorax
Hero
I was inspired by this thread:
http://www.enworld.org/forum/general-rpg-discussion/301003-druids-space.html
(It's a serious thread about druids in space. Boundaries of meaning are pretty light at this point.)
But it gave me an idea to explore. What about druids who start with minor purviews and expand them? Think of the "Druid of the river" or the "Druid of the plateu". Expand that to the "Druid of the river and lake" and the "Druid of the steppes".
I don't know how well this would work for pcs, but as I recall, 2e had a pretty regimented (harshly so, but not necessarily in a bad way) system for druids....woe betide reaching 14th (or was it 12th) level.
However, I do think that there's something to be gained by an estimable world organization...and some boundaries about how that works in the "normal" "nonadventuring way".
Even better, I might think it fun, if running an "all druid" campaign to do something like this. Have druids from adjoining regions meet at a "four corners" type of place. It's a place of conflict, a place where servants of nature need to solve problems. Each player is a different type of druid (plants, rivers, air, storms, etc.) but each is invested in the border of their region...and the problem is spreading.
But as the problem spreads, so does the power and the influence of each druid player.
http://www.enworld.org/forum/general-rpg-discussion/301003-druids-space.html
(It's a serious thread about druids in space. Boundaries of meaning are pretty light at this point.)
But it gave me an idea to explore. What about druids who start with minor purviews and expand them? Think of the "Druid of the river" or the "Druid of the plateu". Expand that to the "Druid of the river and lake" and the "Druid of the steppes".
I don't know how well this would work for pcs, but as I recall, 2e had a pretty regimented (harshly so, but not necessarily in a bad way) system for druids....woe betide reaching 14th (or was it 12th) level.
However, I do think that there's something to be gained by an estimable world organization...and some boundaries about how that works in the "normal" "nonadventuring way".
Even better, I might think it fun, if running an "all druid" campaign to do something like this. Have druids from adjoining regions meet at a "four corners" type of place. It's a place of conflict, a place where servants of nature need to solve problems. Each player is a different type of druid (plants, rivers, air, storms, etc.) but each is invested in the border of their region...and the problem is spreading.
But as the problem spreads, so does the power and the influence of each druid player.