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Druids...growth by expanding region?
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<blockquote data-quote="steeldragons" data-source="post: 5457895" data-attributes="member: 92511"><p>I don't break my druid organization (continent wide and very ancient order) exactly like this. But I like the idea.</p><p></p><p>My higher level druids are more "stationed" around the world at sacred locations. Could be anything from a sacred mound with a stone ring, a "holy" (to the druids) spring or river, a particular stretch of wildlands or a traditional grove...or whole forest. </p><p></p><p>The higher in level/more powerful they get, the more important sites they are assigned. Basically, I figure starting around 7th, you become/earn the title of "Keeper" and the ruling body of the order assigns you a site...Obviously, PCs are normally exempt, being assigned for one reason or the other to travel/explore/seek out some "imbalance in the natural order" to bring under the order's sway.</p><p></p><p>Keepers may be charged with maintaining the "natural balance" of an area, the warding/guarding of a particularly disruptive evil (or overpowering good), protecting a particular "holy" (i.e. powerful ley line or some such) site or even rare creature or unique plant. Their region may be miles of woodlands or a single hill/mountain...could be a single acre or miles in diameter.</p><p></p><p>I DO tend to focus my druids more on an elemental side of their practices than strictly the more traditional plants/animals. So druids from site to site will exhibit powers akin to what KahnyaGnorc suggests...along with mastery of the plants and animals (if any) in their region.</p><p></p><p>A Keeper assigned to a sacred spring, for example, might exhibit "aquamantic" powers other druids might not possess. They are specifically attuned to the area they are charged with. Though I do not strictly break up the order into elemental factions.</p><p></p><p>But I certainly think incorporating "level advancement in a ratio with size of region" is a cool idea. I just tend to go more with "importance" to the Ancient Order than "size" of the area.</p><p></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5457895, member: 92511"] I don't break my druid organization (continent wide and very ancient order) exactly like this. But I like the idea. My higher level druids are more "stationed" around the world at sacred locations. Could be anything from a sacred mound with a stone ring, a "holy" (to the druids) spring or river, a particular stretch of wildlands or a traditional grove...or whole forest. The higher in level/more powerful they get, the more important sites they are assigned. Basically, I figure starting around 7th, you become/earn the title of "Keeper" and the ruling body of the order assigns you a site...Obviously, PCs are normally exempt, being assigned for one reason or the other to travel/explore/seek out some "imbalance in the natural order" to bring under the order's sway. Keepers may be charged with maintaining the "natural balance" of an area, the warding/guarding of a particularly disruptive evil (or overpowering good), protecting a particular "holy" (i.e. powerful ley line or some such) site or even rare creature or unique plant. Their region may be miles of woodlands or a single hill/mountain...could be a single acre or miles in diameter. I DO tend to focus my druids more on an elemental side of their practices than strictly the more traditional plants/animals. So druids from site to site will exhibit powers akin to what KahnyaGnorc suggests...along with mastery of the plants and animals (if any) in their region. A Keeper assigned to a sacred spring, for example, might exhibit "aquamantic" powers other druids might not possess. They are specifically attuned to the area they are charged with. Though I do not strictly break up the order into elemental factions. But I certainly think incorporating "level advancement in a ratio with size of region" is a cool idea. I just tend to go more with "importance" to the Ancient Order than "size" of the area. --Steel Dragons [/QUOTE]
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