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<blockquote data-quote="RPG_Tweaker" data-source="post: 3891511" data-attributes="member: 13041"><p>I just hope they remove the horribly inane weapon and armor restrictions.</p><p></p><p>Stone and metal are just as much an "earth" component as a plant or animal. </p><p></p><p>In fact killing trees for wooded weapons and animals for leather and hides would seem to be a far greater source of violating nature.</p><p></p><p></p><p></p><p>If I were in charge:</p><p></p><p>There'd be a sage-caster feat tree, with proficiency in light armor, and simple weapons. They'd be the arboreal powered spellcasters.</p><p></p><p>A shapeshifter feat tree with proficiency in light armor, light shields, simple weapons, and one martial weapon. They'd begin with simple animal and were-forms and level up to bigger badass types.</p><p></p><p>A warrior-witch feat tree with proficiency in medium armor, medium shields, simple weapons and 3 martial weapons. They'd be somewhere between a bard and warlock in effects.</p><p></p><p></p><p>If I were to include any limitation to materials:</p><p></p><p>Before donning an animal hide or wooded armor for the first time, the druid must be have it absolved of its death by communing with its animal spirit; a basic ritual taking 1d6 hours. Metal armor requires communing with the earth spirits (which are notoriously less communicative) requiring 3d4 hours. Disregarding these rituals will cause the druid to suffer 4 points of temporary CON damage immediately. This effect will last until 24 hours after the armor is removed. <em>Basically it'd be a minor bit of roleplaying chrome and occasional plot device during a desparate need where time is of the essence.</em></p><p></p><p>Weapons and shields would require no ritual... or maybe just a fast 2 round blessing.</p></blockquote><p></p>
[QUOTE="RPG_Tweaker, post: 3891511, member: 13041"] I just hope they remove the horribly inane weapon and armor restrictions. Stone and metal are just as much an "earth" component as a plant or animal. In fact killing trees for wooded weapons and animals for leather and hides would seem to be a far greater source of violating nature. If I were in charge: There'd be a sage-caster feat tree, with proficiency in light armor, and simple weapons. They'd be the arboreal powered spellcasters. A shapeshifter feat tree with proficiency in light armor, light shields, simple weapons, and one martial weapon. They'd begin with simple animal and were-forms and level up to bigger badass types. A warrior-witch feat tree with proficiency in medium armor, medium shields, simple weapons and 3 martial weapons. They'd be somewhere between a bard and warlock in effects. If I were to include any limitation to materials: Before donning an animal hide or wooded armor for the first time, the druid must be have it absolved of its death by communing with its animal spirit; a basic ritual taking 1d6 hours. Metal armor requires communing with the earth spirits (which are notoriously less communicative) requiring 3d4 hours. Disregarding these rituals will cause the druid to suffer 4 points of temporary CON damage immediately. This effect will last until 24 hours after the armor is removed. [i]Basically it'd be a minor bit of roleplaying chrome and occasional plot device during a desparate need where time is of the essence.[/i] Weapons and shields would require no ritual... or maybe just a fast 2 round blessing. [/QUOTE]
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