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Druids in Sigil? Help!
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<blockquote data-quote="Psychotic Jim" data-source="post: 6032559" data-attributes="member: 547"><p>I think in a place like Sigil, you could also have druids, rangers, and the like tending to parks, wildlife refuges, private menageries, and the like. Places for animals of dead worlds to live, living in isolated environments where the likelihood of them surviving and contaminating other ecosystems is less since Sigil itself has few ecosystems of its own. </p><p></p><p>Case in point, the Guide to Sigil has sort of a combination of a tavern and park that's called the Green Mill. A large structure somewhat blocked off from the rest of the Lower Ward and kept clean through regular maintenance. It's a favored spot by sylvan creatures and natury-sorts b/c of the large courtyard filled by trees (rumor has it the elves planted a mini-World Tree there). Even the inside of the building itself is forest-like in that it is low-lit and leafy like the inside of an eldritch forest. Its mill is powered by a waterwheel in the nearby Ditch. You could easily expand this into a nature preserve and hub for nature oriented characters (perhaps a permanent portal to the Beastlands or Arborea is nearby?)</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 6032559, member: 547"] I think in a place like Sigil, you could also have druids, rangers, and the like tending to parks, wildlife refuges, private menageries, and the like. Places for animals of dead worlds to live, living in isolated environments where the likelihood of them surviving and contaminating other ecosystems is less since Sigil itself has few ecosystems of its own. Case in point, the Guide to Sigil has sort of a combination of a tavern and park that's called the Green Mill. A large structure somewhat blocked off from the rest of the Lower Ward and kept clean through regular maintenance. It's a favored spot by sylvan creatures and natury-sorts b/c of the large courtyard filled by trees (rumor has it the elves planted a mini-World Tree there). Even the inside of the building itself is forest-like in that it is low-lit and leafy like the inside of an eldritch forest. Its mill is powered by a waterwheel in the nearby Ditch. You could easily expand this into a nature preserve and hub for nature oriented characters (perhaps a permanent portal to the Beastlands or Arborea is nearby?) [/QUOTE]
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